public static void Render(Box box) { BoxProbe.Others(false); var go = new GameObject(box.gameObject.name, typeof(BoxProbe)); go.transform.position = box.transform.position; }
private void OnDestroy() { BoxProbe.Others(true); }
public static void Render(Box box) { BoxProbe.Others(false); var go = new GameObject(box.gameObject.name, typeof(BoxProbe)); go.transform.position = box.transform.position; }
private void OnDestroy() { BoxProbe.Others(true); }