public ArtMulResource(GraphicsDevice graphics) { m_Graphics = graphics; m_FileIndex = ClientVersion.InstallationIsUopFormat ? FileManager.CreateFileIndex("artLegacyMUL.uop", 0x10000, false, ".tga") : FileManager.CreateFileIndex("artidx.mul", "art.mul", 0x10000, -1); // !!! must find patch file reference for artdata. m_StaticPicking = new PixelPicking(); m_LandTileTextureCache = new Texture2D[0x10000]; m_StaticTileTextureCache = new Texture2D[0x10000]; }