public static ParticleData Get(int itemID) { if (itemID < m_Data[0].ItemID) { return(null); } if (itemID >= m_Data[m_Data.Length - 1].ItemID) { return(null); } ParticleData pData = null; for (int i = 1; i < m_Data.Length; i++) { if (itemID < m_Data[i].ItemID) { pData = m_Data[i - 1]; if (itemID != pData.ItemID) { Tracer.Error("Mismatch? Requested particle {0}, returning particle {1}.", itemID, pData.ItemID); } return(m_Data[i - 1]); } } Tracer.Error("Unknown particle effect with ItemID={0}", itemID); return(null); }
static ParticleData() { m_Data = new ParticleData[] { new ParticleData("Explosion", 0x36B0, 0), // 14000 explosion 1 new ParticleData("Explosion", 0x36BD, 0), // 14013 explosion 2 new ParticleData("Explosion", 0x36CB, 0), // 14027 explosion 3 new ParticleData("Large Fireball", 0x36D4, 0), // 14036 large fireball new ParticleData("Small Fireball", 0x36E4, 0), // 14052 small fireball new ParticleData("Fire Snake", 0x36F4, 0), // 14068 fire snake new ParticleData("Explosion Ball", 0x36FE, 0), // 14078explosion ball new ParticleData("Fire Column", 0x3709, 0), // 14089 fire column // 14106 - display only the ending of fire column - is this actually used? new ParticleData("Smoke", 0x3728, 0), // 14120 smoke new ParticleData("Fizzle", 0x3735, 0), // 14133 fizzle new ParticleData("Sparkle Blue", 0x373A, 0), // 14138 sparkle blue new ParticleData("Sparkle Red", 0x374A, 0), // 14154 sparkle red new ParticleData("Sparkle Yellow", 0x375A, 0), // 14170 sparkle yellow blue new ParticleData("Sparkle Surround", 0x376A, 0), // 14186 sparkle surround new ParticleData("Sparkle Planar", 0x3779, 0), // 14201 sparkle planar new ParticleData("Death Vortex", 0x3789, 0), // 14217 death vortex (whirlpool on ground?) new ParticleData("Magic Arrow", 0x379E, 0), // glowing arrow new ParticleData("Small Bolt", 0x379F, 0), // small bolt new ParticleData("Field of Blades (Summon)", 0x37A0, 0), // field of blades (summon?) new ParticleData("Glow", 0x37B9, 0), // glow new ParticleData("Death Vortex", 0x37CC, 0), // death vortex new ParticleData("Field of Blades (Folding)", 0x37EB, 0), // field of blades (folding up) new ParticleData("Field of Blades (Unfolding)", 0x37F7, 0), // field of blades (unfolding) new ParticleData("Energy", 0x3818, 0), // energy new ParticleData("Poison Wall (SW)", 0x3914, 0), // field of poison (facing SW) new ParticleData("Poison Wall (SE)", 0x3920, 0), // field of poison (facing SE) new ParticleData("Energy Wall (SW)", 0x3946, 0), // field of energy (facing SW) new ParticleData("Energy Wall (SE)", 0x3956, 0), // field of energy (facing SE) new ParticleData("Paralysis Wall (SW)", 0x3967, 0), // field of paralysis (facing SW, open and close?) new ParticleData("Paralysis Wall (SE)", 0x3979, 0), // field of paralysis (Facing SE, open and close?) new ParticleData("Fire Wall (SW)", 0x398C, 0), // field of fire (facing SW) new ParticleData("Fire Wall (SE)", 0x3996, 0), // field of fire (facing SE) new ParticleData("<null>", 0x39A0, 0) // Used to determine the frame length of the preceding effect. }; determineParticleLengths(); if (m_defaultData == null) { m_defaultData = m_Data[0]; } }
static ParticleData() { m_Data = new ParticleData[] { new ParticleData("Explosion", 0x36B0, 0), // 14000 explosion 1 new ParticleData("Explosion", 0x36BD, 0), // 14013 explosion 2 new ParticleData("Explosion",0x36CB, 0), // 14027 explosion 3 new ParticleData("Large Fireball",0x36D4, 0), // 14036 large fireball new ParticleData("Small Fireball",0x36E4, 0), // 14052 small fireball new ParticleData("Fire Snake",0x36F4, 0), // 14068 fire snake new ParticleData("Explosion Ball",0x36FE, 0), // 14078explosion ball new ParticleData("Fire Column",0x3709, 0), // 14089 fire column // 14106 - display only the ending of fire column - is this actually used? new ParticleData("Smoke",0x3728, 0), // 14120 smoke new ParticleData("Fizzle",0x3735, 0), // 14133 fizzle new ParticleData("Sparkle Blue",0x373A, 0), // 14138 sparkle blue new ParticleData("Sparkle Red",0x374A, 0), // 14154 sparkle red new ParticleData("Sparkle Yellow",0x375A, 0), // 14170 sparkle yellow blue new ParticleData("Sparkle Surround",0x376A, 0), // 14186 sparkle surround new ParticleData("Sparkle Planar",0x3779, 0), // 14201 sparkle planar new ParticleData("Death Vortex",0x3789, 0), // 14217 death vortex (whirlpool on ground?) new ParticleData("Magic Arrow",0x379E, 0), // glowing arrow new ParticleData("Small Bolt",0x379F, 0), // small bolt new ParticleData("Field of Blades (Summon)",0x37A0, 0), // field of blades (summon?) new ParticleData("Glow",0x37B9, 0), // glow new ParticleData("Death Vortex",0x37CC, 0), // death vortex new ParticleData("Field of Blades (Folding)",0x37EB, 0), // field of blades (folding up) new ParticleData("Field of Blades (Unfolding)",0x37F7, 0), // field of blades (unfolding) new ParticleData("Energy",0x3818, 0), // energy new ParticleData("Poison Wall (SW)",0x3914, 0), // field of poison (facing SW) new ParticleData("Poison Wall (SE)",0x3920, 0), // field of poison (facing SE) new ParticleData("Energy Wall (SW)",0x3946, 0), // field of energy (facing SW) new ParticleData("Energy Wall (SE)",0x3956, 0), // field of energy (facing SE) new ParticleData("Paralysis Wall (SW)",0x3967, 0), // field of paralysis (facing SW, open and close?) new ParticleData("Paralysis Wall (SE)",0x3979, 0), // field of paralysis (Facing SE, open and close?) new ParticleData("Fire Wall (SW)",0x398C, 0), // field of fire (facing SW) new ParticleData("Fire Wall (SE)",0x3996, 0), // field of fire (facing SE) new ParticleData("<null>",0x39A0, 0) // Used to determine the frame length of the preceding effect. }; determineParticleLengths(); if (m_defaultData == null) m_defaultData = m_Data[0]; }