public static bool IsValidPlayWindowResolution(ResolutionProperty resolution) { foreach (ResolutionProperty res in PlayWindowResolutionsList) if (resolution.Width == res.Width && resolution.Height == res.Height) return true; return false; }
public static void SetWindowSize(GameWindow window) { Rectangle game; System.Drawing.Rectangle screen; if (window != null) { game = window.ClientBounds; screen = Screen.GetWorkingArea(new System.Drawing.Rectangle(game.X, game.Y, game.Width, game.Height)); } else { screen = Screen.GetWorkingArea(new System.Drawing.Point(0, 0)); } foreach (DisplayMode mode in GraphicsAdapter.DefaultAdapter.SupportedDisplayModes) { if (mode.Format != SurfaceFormat.Color) continue; ResolutionProperty res = new ResolutionProperty(mode.Width, mode.Height); if (!FullScreenResolutionsList.Contains(res)) { FullScreenResolutionsList.Add(res); } } foreach (ResolutionProperty res in FullScreenResolutionsList) { if (!PlayWindowResolutionsList.Contains(res) && res.Width <= screen.Width && res.Height <= screen.Height) { PlayWindowResolutionsList.Add(res); } } }
public UserInterfaceSettings() { FullScreenResolution = new ResolutionProperty(); WindowResolution = new ResolutionProperty(); PlayWindowGumpResolution = new ResolutionProperty(); m_PlayWindowPixelDoubling = false; IsMaximized = false; Mouse = new MouseProperty(); AlwaysRun = false; MenuBarDisabled = false; }
public void SaveResolution() { if (IsMaximized) { Settings.UserInterface.IsMaximized = true; } else { ResolutionProperty res = new ResolutionProperty(DeviceManager.PreferredBackBufferWidth, DeviceManager.PreferredBackBufferHeight); Settings.UserInterface.WindowResolution = res; } }
protected void CheckWindowSize(int minWidth, int minHeight) { GameWindow window = Window; // (sender as GameWindow); ResolutionProperty resolution = new ResolutionProperty(window.ClientBounds.Width, window.ClientBounds.Height); // this only occurs when the world is active. Make sure that we don't reduce the window size // smaller than the world gump size. if (resolution.Width < minWidth) resolution.Width = minWidth; if (resolution.Height < minHeight) resolution.Height = minHeight; if (resolution.Width != window.ClientBounds.Width || resolution.Height != window.ClientBounds.Height) SetGraphicsDeviceWidthHeight(resolution); }
protected void SetGraphicsDeviceWidthHeight(ResolutionProperty resolution) { DeviceManager.PreferredDepthStencilFormat = DepthFormat.Depth24Stencil8; DeviceManager.PreferredBackBufferWidth = resolution.Width; DeviceManager.PreferredBackBufferHeight = resolution.Height; DeviceManager.SynchronizeWithVerticalRetrace = Settings.Engine.IsVSyncEnabled; DeviceManager.ApplyChanges(); }
private void SetGraphicsDeviceWidthHeight(ResolutionProperty resolution) { GraphicsDeviceManager.PreferredBackBufferWidth = resolution.Width; GraphicsDeviceManager.PreferredBackBufferHeight = resolution.Height; GraphicsDeviceManager.SynchronizeWithVerticalRetrace = Settings.Engine.IsVSyncEnabled; GraphicsDeviceManager.ApplyChanges(); }