public static SpecialMove GetCurrentMove(Mobile m) { if (m == null) { return(null); } if (!Core.SE) { ClearCurrentMove(m); return(null); } SpecialMove move = null; m_Table.TryGetValue(m, out move); if (move != null && move.ValidatesDuringHit && !move.Validate(m)) { ClearCurrentMove(m); return(null); } return(move); }
public static bool SetCurrentMove(Mobile m, SpecialMove move) { if (!Core.SE) { ClearCurrentMove(m); return(false); } if (move != null && !move.Validate(m)) { ClearCurrentMove(m); return(false); } bool sameMove = (move == GetCurrentMove(m)); ClearCurrentMove(m); if (sameMove) { return(true); } if (move != null) { WeaponAbility.ClearCurrentAbility(m); m_Table[m] = move; move.OnUse(m); int moveID = SpellRegistry.GetRegistryNumber(move); if (moveID > 0) { m.Send(new ToggleSpecialAbility(moveID + 1, true)); } TextDefinition.SendMessageTo(m, move.AbilityMessage); } return(true); }