public void Clear(ChampionSkullBrazier brazier) { if (brazier != null) { Effects.SendBoltEffect(brazier); if (brazier.Skull != null) { brazier.Skull.Delete(); } } }
public ChampionSkullPlatform() { AddComponent(new AddonComponent(0x71A), -1, -1, -1); AddComponent(new AddonComponent(0x709), 0, -1, -1); AddComponent(new AddonComponent(0x709), 1, -1, -1); AddComponent(new AddonComponent(0x709), -1, 0, -1); AddComponent(new AddonComponent(0x709), 0, 0, -1); AddComponent(new AddonComponent(0x709), 1, 0, -1); AddComponent(new AddonComponent(0x709), -1, 1, -1); AddComponent(new AddonComponent(0x709), 0, 1, -1); AddComponent(new AddonComponent(0x71B), 1, 1, -1); AddComponent(new AddonComponent(0x50F), 0, -1, 4); AddComponent(m_Power = new ChampionSkullBrazier(this, ChampionSkullType.Power), 0, -1, 5); AddComponent(new AddonComponent(0x50F), 1, -1, 4); AddComponent(m_Enlightenment = new ChampionSkullBrazier(this, ChampionSkullType.Enlightenment), 1, -1, 5); AddComponent(new AddonComponent(0x50F), -1, 0, 4); AddComponent(m_Venom = new ChampionSkullBrazier(this, ChampionSkullType.Venom), -1, 0, 5); AddComponent(new AddonComponent(0x50F), 1, 0, 4); AddComponent(m_Pain = new ChampionSkullBrazier(this, ChampionSkullType.Pain), 1, 0, 5); AddComponent(new AddonComponent(0x50F), -1, 1, 4); AddComponent(m_Greed = new ChampionSkullBrazier(this, ChampionSkullType.Greed), -1, 1, 5); AddComponent(new AddonComponent(0x50F), 0, 1, 4); AddComponent(m_Death = new ChampionSkullBrazier(this, ChampionSkullType.Death), 0, 1, 5); AddonComponent comp = new LocalizedAddonComponent(0x20D2, 1049495); comp.Hue = 0x482; AddComponent(comp, 0, 0, 5); comp = new LocalizedAddonComponent(0x0BCF, 1049496); comp.Hue = 0x482; AddComponent(comp, 0, 2, -7); comp = new LocalizedAddonComponent(0x0BD0, 1049497); comp.Hue = 0x482; AddComponent(comp, 2, 0, -7); }
public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); switch (version) { case 0: { m_Power = reader.ReadItem() as ChampionSkullBrazier; m_Enlightenment = reader.ReadItem() as ChampionSkullBrazier; m_Venom = reader.ReadItem() as ChampionSkullBrazier; m_Pain = reader.ReadItem() as ChampionSkullBrazier; m_Greed = reader.ReadItem() as ChampionSkullBrazier; m_Death = reader.ReadItem() as ChampionSkullBrazier; break; } } }
public bool Validate(ChampionSkullBrazier brazier) { return(brazier != null && brazier.Skull != null && !brazier.Skull.Deleted); }
public SacrificeTarget(ChampionSkullBrazier brazier) : base(12, false, TargetFlags.None) { m_Brazier = brazier; }