public void Init() { Verdata = new Verdata(this); RadarCol = new RadarCol(this); Hues = new Hues(this); Gumps = new Gumps(this); Art = new Art(this); TileData = new TileData(this); Skills = new Skills(this); Light = new Light(this); Sound = new Sounds(this); Textures = new Textures(this); Multis = new Multis(this); AnimationEdit = new AnimationEdit(this); ASCIIText = new ASCIIText(this); Maps = new Dictionary <MapNames, Map> { { MapNames.Felucca, Map.Felucca(this) }, { MapNames.Ilshenar, Map.Ilshenar(this) }, { MapNames.Malas, Map.Malas(this) }, { MapNames.Trammel, Map.Trammel(this) }, { MapNames.Tokuno, Map.Tokuno(this) }, { MapNames.TerMur, Map.TerMur(this) } }; MultiMap = new Ultima.MultiMap(this); Animations = new Animations(this); }
public static Bitmap GetGump(int index, out bool patched) { return(Gumps.GetGump(index, out patched)); }