public void Init() { Verdata = new Verdata(this); RadarCol = new RadarCol(this); Hues = new Hues(this); Gumps = new Gumps(this); Art = new Art(this); TileData = new TileData(this); Skills = new Skills(this); Light = new Light(this); Sound = new Sounds(this); Textures = new Textures(this); Multis = new Multis(this); AnimationEdit = new AnimationEdit(this); ASCIIText = new ASCIIText(this); Maps = new Dictionary <MapNames, Map> { { MapNames.Felucca, Map.Felucca(this) }, { MapNames.Ilshenar, Map.Ilshenar(this) }, { MapNames.Malas, Map.Malas(this) }, { MapNames.Trammel, Map.Trammel(this) }, { MapNames.Tokuno, Map.Tokuno(this) }, { MapNames.TerMur, Map.TerMur(this) } }; MultiMap = new Ultima.MultiMap(this); Animations = new Animations(this); }
public ASCIIFont(byte header, ASCIIText asciiText) { Header = header; ASCIIText = asciiText; Height = 0; Unk = new byte[224]; Characters = new Bitmap[224]; }
public static ASCIIFont GetFixed(int font, ASCIIText asciiText) { if (font < 0 || font > 9) { return(asciiText.Fonts[3]); } return(asciiText.Fonts[font]); }