private void KeysPress(InputBuilder builder, IEnumerable <VirtualKeyCode> keyCodes) { if (keyCodes == null) { return; } foreach (var key in keyCodes) { builder.AddKeyPress(key); } }
private void ModifiersDown(InputBuilder builder, IEnumerable <VirtualKeyCode> modifierKeyCodes) { if (modifierKeyCodes == null) { return; } foreach (var key in modifierKeyCodes) { builder.AddKeyDown(key); } }
/// <summary> /// Simulates a modified keystroke where there are multiple modifiers and multiple keys like CTRL-ALT-K-C where CTRL /// and ALT are the modifierKeys and K and C are the keys. /// The flow is Modifiers KeyDown in order, Keys Press in order, Modifiers KeyUp in reverse order. /// </summary> /// <param name="modifierKeyCodes">The list of modifier keys</param> /// <param name="keyCodes">The list of keys to simulate</param> public IKeyboardSimulator ModifiedKeyStroke(IEnumerable <VirtualKeyCode> modifierKeyCodes, IEnumerable <VirtualKeyCode> keyCodes) { var builder = new InputBuilder(); ModifiersDown(builder, modifierKeyCodes); KeysPress(builder, keyCodes); ModifiersUp(builder, modifierKeyCodes); SendSimulatedInput(builder.ToArray()); return(this); }
/// <summary> /// Calls the Win32 SendInput method with a stream of KeyDown and KeyUp messages in order to simulate uninterrupted /// text entry via the keyboard. /// </summary> /// <param name="text">The text to be simulated.</param> public IKeyboardSimulator TextEntry(string text) { if (text.Length > uint.MaxValue / 2) { throw new ArgumentException( string.Format("The text parameter is too long. It must be less than {0} characters.", uint.MaxValue / 2), "text"); } var inputList = new InputBuilder().AddCharacters(text).ToArray(); SendSimulatedInput(inputList); return(this); }
private void ModifiersUp(InputBuilder builder, IEnumerable <VirtualKeyCode> modifierKeyCodes) { if (modifierKeyCodes == null) { return; } // Key up in reverse (I miss LINQ) var stack = new Stack <VirtualKeyCode>(modifierKeyCodes); while (stack.Count > 0) { builder.AddKeyUp(stack.Pop()); } }