public RollFactory(CurrentPlayer currentPlayer, PlayerNames names, Places places, Purses purses, PenaltyBox penaltyBox, Categories categories, QuestionsByCategory questions, bool[] isGettingOutOfPenaltyBox) : base(currentPlayer, names, places, purses, penaltyBox, categories, questions, isGettingOutOfPenaltyBox) { }
public GettingOutRoll(CurrentPlayer currentPlayer, PlayerNames names, Places places, Purses purses, PenaltyBox penaltyBox, Categories categories, QuestionsByCategory questions, bool[] isGettingOutOfPenaltyBox, int roll) : base(currentPlayer, names, places, purses, penaltyBox, categories, questions, isGettingOutOfPenaltyBox) { this.roll = roll; }