/// <summary> /// Regularly sends a message to all networked SessionAnnouncments. /// </summary> private static void Broadcast() { _announcing = true; while (_announcing) { _announcment.Announce(); // Wait before announcing again. Thread.Sleep(BROADCAST_FREQUENCY); } }
/// <summary> /// Regularly sends a message to all networked SessionAnnouncments. /// </summary> private void Broadcast() { _broadcast = true; while (_broadcast) { _announcer = new SessionAnnouncment(_hostID); _announcer.Announce(); // Wait .35 seconds before announcing again. Thread.Sleep(BROADCAST_FREQUENCY); } }