public static Offset <UdpMessages.ServerClientMessages.PlayerPositionMessage> CreatePlayerPositionMessage(FlatBufferBuilder builder, VectorOffset dataOffset = default(VectorOffset), byte tickCounter = 0) { builder.StartTable(2); PlayerPositionMessage.AddData(builder, dataOffset); PlayerPositionMessage.AddTickCounter(builder, tickCounter); return(PlayerPositionMessage.EndPlayerPositionMessage(builder)); }
public static PlayerPositionMessage GetRootAsPlayerPositionMessage(ByteBuffer _bb, PlayerPositionMessage obj) { return(obj.__assign(_bb.GetInt(_bb.Position) + _bb.Position, _bb)); }