internal void SendObject(object o) { serializer.SendNext(o); while (serializer.HasQueuedObjects) { UdpSendFailReason reason = CheckCanSend(false); if (reason != UdpSendFailReason.None) { while (serializer.HasQueuedObjects) { socket.Raise(UdpEvent.PUBLIC_OBJECT_SEND_FAILED, this, serializer.NextObject(), reason); } break; } UdpStream stream = socket.GetWriteStream(mtu << 3, UdpSocket.HeaderBitSize); object obj = serializer.NextObject(); if (serializer.Pack(stream, ref obj)) { if (stream.Overflowing && (socket.Config.AllowPacketOverflow == false)) { UdpLog.Error("stream to {0} is overflowing, not sending", endpoint.ToString()); socket.Raise(UdpEvent.PUBLIC_OBJECT_SEND_FAILED, this, obj, UdpSendFailReason.StreamOverflow); return; } UdpHeader header = MakeHeader(true); header.Pack(stream, socket); UdpHandle handle = MakeHandle(ref header); handle.Object = obj; if (SendStream(stream, handle, alwaysSendMtu)) { // track stats stats.PacketSent((uint)stream.Ptr >> 3); socket.Statistics.PacketSent((uint)stream.Ptr >> 3); // push object to user thread socket.Raise(UdpEvent.PUBLIC_OBJECT_SENT, this, obj); Log.info(this, "SendObject##UdpSocket.HeaderBitSize: " + (UdpSocket.HeaderBitSize >> 3)); Log.info(this, "SendObject##size: " + (stream.Ptr >> 3)); } else { socket.Raise(UdpEvent.PUBLIC_OBJECT_SEND_FAILED, this, obj, UdpSendFailReason.SocketError); } } else { socket.Raise(UdpEvent.PUBLIC_OBJECT_SEND_FAILED, this, obj, UdpSendFailReason.SerializerReturnedFalse); } } }
internal void SendObject(object o) { serializer.SendNext(o); while (serializer.HasQueuedObjects) { UdpSendFailReason reason = CheckCanSend(false); if (reason != UdpSendFailReason.None) { while (serializer.HasQueuedObjects) { socket.Raise(UdpEvent.PUBLIC_OBJECT_SEND_FAILED, this, serializer.NextObject(), reason); } break; } UdpBitStream stream = new UdpBitStream(socket.GetWriteBuffer(), mtu, UdpHeader.GetSize(socket)); object obj = serializer.NextObject(); if (serializer.Pack(ref stream, ref obj)) { if (stream.Overflowing && (socket.Config.AllowPacketOverflow == false)) { UdpLog.Error("stream to {0} is overflowing, not sending", endpoint.ToString()); socket.Raise(UdpEvent.PUBLIC_OBJECT_SEND_FAILED, this, obj, UdpSendFailReason.StreamOverflow); return; } UdpHeader header = MakeHeader(true); header.Pack(new UdpBitStream(stream.Data, mtu, 0), socket); UdpHandle handle = MakeHandle(ref header); handle.Object = obj; if (SendStream(stream, handle, alwaysSendMtu) == false) { socket.Raise(UdpEvent.PUBLIC_OBJECT_SEND_FAILED, this, obj, UdpSendFailReason.SocketError); } else { stats.PacketSent(); } } else { socket.Raise(UdpEvent.PUBLIC_OBJECT_SEND_FAILED, this, obj, UdpSendFailReason.SerializerReturnedFalse); } } }