protected void OnApplicationQuit()
        {
#if UNITY_WSA_10_0 && !UNITY_EDITOR
            ServerFinder_Hololens.KillThreads();
#else
            ServerFinder.KillThreads();
#endif
        }
示例#2
0
        /// <summary>
        /// Attempts to connect to the specified Room Name on start, and adds MeshDisplay component
        /// for displaying the Room Mesh
        /// </summary>
        public override void Start()
        {
            base.Start();
#if UNITY_EDITOR
            ////UWB_Texturing.Menu.InstantiateRoom();
            //UWB_Texturing.BundleHandler.InstantiateRoom(Config.Current.AssetBundle.CompileAbsoluteAssetPath(UWB_Texturing.Config.AssetBundle.RawPackage.CompileFilename()));
#endif
            ServerFinder.ServerStart();
            SocketServer_PC.Start();
        }