static void Main() { Application.EnableVisualStyles(); Application.CurrentCulture = System.Globalization.CultureInfo.InvariantCulture; SetDefaultCulture(System.Globalization.CultureInfo.InvariantCulture); Application.SetCompatibleTextRenderingDefault(false); //init the app object frmSplash splash = new frmSplash(); splash.Show(); UVDLPApp.Instance().DoAppStartup(); Application.Run(new frmMain()); }
static void Main() { Application.EnableVisualStyles(); Application.CurrentCulture = System.Globalization.CultureInfo.InvariantCulture; SetDefaultCulture(System.Globalization.CultureInfo.InvariantCulture); Application.SetCompatibleTextRenderingDefault(false); //init the app object UVDLPApp.Instance().DoAppStartup(); // start the app and load the plug-ins //iterate through the plugins bool showlicensedialog = false; //iterate through all plugins, // if they are un-licensed and enabled - show licensing dialog. foreach (PluginEntry pe in UVDLPApp.Instance().m_plugins) { if (pe.m_licensed == false && pe.m_enabled == true) // if we don't have a license, and it's marked enabled { showlicensedialog = true; } int options = pe.m_plugin.GetInt("Options"); if (options != -1 && pe.m_enabled == true) // check to see if this plugin has options { if ((options & PluginOptions.OPTION_TIMED_TRIAL) != 0) // check for timed trial bit { // check for trial version //start trial version if (!CheckTrial(pe)) { //disable the plug-in pe.m_enabled = false; } } } } if (showlicensedialog == true) { frmPluginManager pim = new frmPluginManager(); pim.ShowDialog(); } try { frmSplash splash = new frmSplash(); // should pull from a licensed plug-in if need-be splash.Show(); Application.Run(new frmMain2()); } catch (Exception ex) { DebugLogger.Instance().LogError(ex); } }