public void Setup() { rootObj = new GameObject(); var rectTrans = rootObj.AddComponent <RectTransform>(); rectTrans.anchorMin = new Vector2(0, 1); rectTrans.anchorMax = new Vector2(0, 1); rectTrans.pivot = new Vector2(0, 1); view = rootObj.AddComponent <UUebViewComponent>(); core = new UUebView.UUebViewCore(view); view.SetCore(core); var canvas = GameObject.Find("Canvas/MaterializeTestPlace"); if (canvas == null) { var prefab = Resources.Load <GameObject>("TestPrefabs/Canvas"); var canvasBase = GameObject.Instantiate(prefab); canvasBase.name = "Canvas"; canvas = GameObject.Find("Canvas/MaterializeTestPlace"); } rootObj.transform.SetParent(canvas.transform, false); rectTrans.anchoredPosition = new Vector2(100 * index, 0); index++; parser = new HTMLParser(core.resLoader, core.defaultImageDownloader); }
public void Setup() { executor = new GameObject("htmlParserTest").AddComponent <UUebViewComponent>(); var core = new UUebView.UUebViewCore(executor); executor.SetCore(core); loader = new ResourceLoader(executor.Core.CoroutineExecutor); parser = new HTMLParser(loader); }
public void Setup() { executor = new GameObject("layoutMachineTest").AddComponent <UUebViewComponent>(); var core = new UUebView.UUebViewCore(executor); executor.SetCore(core); loader = new ResourceLoader(executor.Core.CoroutineExecutor); defaultImageDownloader = new DefaultImageDownloader(executor.Core.CoroutineExecutor, loader); parser = new HTMLParser(loader, defaultImageDownloader); }
public IEnumerator HideThenShow() { var source = @" <!DOCTYPE uuebview href='resources://Views/MyInfoView/UUebTags'> <bg> <textbg> <textbox> <updatetext>koko ni nihongo ga iikanji ni hairu.<br> good thing. long text will make large window. like this.</updatetext> <updatetext hidden='true' listen='readmore'>omake!</updatetext> </textbox> </textbg> </bg>"; UUebView.UUebViewComponent uUebView = null; var done = false; eventReceiverGameObj.GetComponent <TestReceiver>().OnLoaded = ids => { uUebView = view.GetComponent <UUebViewComponent>(); done = true; }; view = UUebView.UUebViewComponent.GenerateSingleViewFromHTML(eventReceiverGameObj, source, new Vector2(300, 100)); var shown = false; Show(view, () => { shown = true; }); yield return(WaitUntil( () => shown && done, () => { throw new TimeoutException("too late."); }, 5 )); { var tree = uUebView.Core.layoutedTree; var targetTextBox = tree.GetChildren()[0].GetChildren()[0].GetChildren()[0].GetChildren()[0].GetChildren()[0].GetChildren()[0].GetChildren()[1]; True(targetTextBox.offsetY == 25f, "not match, targetTextBox.offsetY:" + targetTextBox.offsetY); } // show hidden contents. { var updated = false; eventReceiverGameObj.GetComponent <TestReceiver>().OnUpdated = ids => { updated = true; }; uUebView.EmitButtonEventById(null, string.Empty, "readmore"); yield return(WaitUntil( () => updated, () => { throw new TimeoutException("too late."); }, 5 )); } // hide hidden contents again. { var updated = false; eventReceiverGameObj.GetComponent <TestReceiver>().OnUpdated = ids => { updated = true; }; uUebView.EmitButtonEventById(null, string.Empty, "readmore"); yield return(WaitUntil( () => updated, () => { throw new TimeoutException("too late."); } )); } { var tree = uUebView.Core.layoutedTree; var targetTextBox = tree.GetChildren()[0].GetChildren()[0].GetChildren()[0].GetChildren()[0].GetChildren()[0].GetChildren()[0].GetChildren()[1]; True(targetTextBox.offsetY == 25f, "not match, targetTextBox.offsetY:" + targetTextBox.offsetY); } // ShowLayoutRecursive(tree, uUebView.Core.resLoader); }