override public void OnUnload() { m_rep = default(usdi.Xform); }
public override void usdiOnUnload() { m_xf = default(usdi.Xform); }
public XformUpdater(usdi.Xform rep, GameObject go) { m_rep = rep; m_trans = go.GetComponent <Transform>(); }
public override void usdiOnLoad(usdi.Schema schema) { base.usdiOnLoad(schema); m_xf = usdi.usdiAsXform(schema); m_trans = GetComponent <Transform>(); }