示例#1
0
            public bool Initialize(MovieEncoderConfigs c, DataPath p)
            {
                string path = p.GetFullPath() + "/" + m_name;

                c.Setup(m_rt.width, m_rt.height, m_channels, m_targetFramerate);
                m_encoder = MovieEncoder.Create(c, path);
                return(m_encoder != null && m_encoder.IsValid());
            }
示例#2
0
        public override bool BeginRecording()
        {
            if (m_recording)
            {
                return(false);
            }
            if (m_shCopy == null)
            {
                Debug.LogError("MovieRecorder: copy shader is missing!");
                return(false);
            }
            if (m_captureTarget == CaptureTarget.RenderTexture && m_targetRT == null)
            {
                Debug.LogError("MovieRecorder: target RenderTexture is null!");
                return(false);
            }

            m_outputDir.CreateDirectory();
            if (m_quad == null)
            {
                m_quad = fcAPI.CreateFullscreenQuad();
            }
            if (m_matCopy == null)
            {
                m_matCopy = new Material(m_shCopy);
            }

            var cam = GetComponent <Camera>();

            if (cam.targetTexture != null)
            {
                m_matCopy.EnableKeyword("OFFSCREEN");
            }
            else
            {
                m_matCopy.DisableKeyword("OFFSCREEN");
            }

            // create scratch buffer
            {
                int captureWidth  = cam.pixelWidth;
                int captureHeight = cam.pixelHeight;
                GetCaptureResolution(ref captureWidth, ref captureHeight);
                if (m_encoderConfigs.format == MovieEncoder.Type.MP4 ||
                    m_encoderConfigs.format == MovieEncoder.Type.WebM)
                {
                    captureWidth  = (captureWidth + 1) & ~1;
                    captureHeight = (captureHeight + 1) & ~1;
                }

                m_scratchBuffer          = new RenderTexture(captureWidth, captureHeight, 0, RenderTextureFormat.ARGB32);
                m_scratchBuffer.wrapMode = TextureWrapMode.Repeat;
                m_scratchBuffer.Create();
            }

            // initialize encoder
            {
                int targetFramerate = 60;
                if (m_framerateMode == FrameRateMode.Constant)
                {
                    targetFramerate = m_targetFramerate;
                }
                string outPath = m_outputDir.GetFullPath() + "/" + DateTime.Now.ToString("yyyyMMdd_HHmmss");

                m_encoderConfigs.captureVideo = m_captureVideo;
                m_encoderConfigs.captureAudio = m_captureAudio;
                m_encoderConfigs.Setup(m_scratchBuffer.width, m_scratchBuffer.height, 3, targetFramerate);
                m_encoder = MovieEncoder.Create(m_encoderConfigs, outPath);
                if (m_encoder == null || !m_encoder.IsValid())
                {
                    EndRecording();
                    return(false);
                }
            }

            // create command buffer
            {
                int tid = Shader.PropertyToID("_TmpFrameBuffer");
                m_cb      = new CommandBuffer();
                m_cb.name = "MovieRecorder: copy frame buffer";

                if (m_captureTarget == CaptureTarget.FrameBuffer)
                {
                    m_cb.GetTemporaryRT(tid, -1, -1, 0, FilterMode.Bilinear);
                    m_cb.Blit(BuiltinRenderTextureType.CurrentActive, tid);
                    m_cb.SetRenderTarget(m_scratchBuffer);
                    m_cb.DrawMesh(m_quad, Matrix4x4.identity, m_matCopy, 0, 0);
                    m_cb.ReleaseTemporaryRT(tid);
                }
                else if (m_captureTarget == CaptureTarget.RenderTexture)
                {
                    m_cb.SetRenderTarget(m_scratchBuffer);
                    m_cb.SetGlobalTexture("_TmpRenderTarget", m_targetRT);
                    m_cb.DrawMesh(m_quad, Matrix4x4.identity, m_matCopy, 0, 1);
                }
                cam.AddCommandBuffer(CameraEvent.AfterEverything, m_cb);
            }

            base.BeginRecording();
            Debug.Log("MovieRecorder: BeginRecording()");
            return(true);
        }