private void ReportSceneAtPath(StringBuilder sb, string scenePath)
        {
            var scene = EditorSceneManager.OpenScene(scenePath);

            sb.Append("{");
            AssetsReporterUtils.AddJsonObject(sb, "buildIndex", scene.buildIndex).Append(",\n");
            AssetsReporterUtils.AddJsonObject(sb, "path", scenePath).Append(",\n");
            AssetsReporterUtils.AddJsonObject(sb, "sceneName", scene.name).Append(",\n");
            AssetsReporterUtils.AddJsonObject(sb, "rootCount", scene.rootCount).Append(",\n");

            ReportSceneDependAssets(sb, scenePath);
            sb.Append(",");

            var rootObjects = scene.GetRootGameObjects();

            int allGameObjectCount        = 0;
            int allComponentCount         = 0;
            int allMonoBehaviourCount     = 0;
            var componentsCountDictionary = new Dictionary <string, int>(1024);

            foreach (var rootObj in rootObjects)
            {
                allGameObjectCount += CountChildTransform(rootObj.transform);
                var childComponents    = rootObj.GetComponentsInChildren <Component>();
                var childMonoBehaviour = rootObj.GetComponentsInChildren <MonoBehaviour>();
                if (childComponents != null)
                {
                    allComponentCount += childComponents.Length;
                }
                if (childMonoBehaviour != null)
                {
                    allMonoBehaviourCount += childMonoBehaviour.Length;
                }
                AddToConpoenentCountDictionary(componentsCountDictionary, childComponents);
            }
            AssetsReporterUtils.AddJsonObject(sb, "allGameObjects", allGameObjectCount).Append(",");
            AssetsReporterUtils.AddJsonObject(sb, "allComponents", allComponentCount).Append(",");
            AssetsReporterUtils.AddJsonObject(sb, "allMonoBehaviour", allMonoBehaviourCount).Append(",");
            AssetsReporterUtils.AddJsonToContDictionary(sb, "componentCount", componentsCountDictionary);
            sb.Append("}");
        }