public override void AbcSetup(aiObject abcObj, aiSchema abcSchema) { base.AbcSetup(abcObj, abcSchema); m_abcSchema = (aiCamera)abcSchema; m_camera = GetOrAddComponent <Camera>(); }
public override void AbcSetup(aiObject abcObj, aiSchema abcSchema) { base.AbcSetup(abcObj, abcSchema); m_abcSchema = (aiCamera)abcSchema; m_camera = GetOrAddComponent <Camera>(); // flip forward direction (camera in Alembic has inverted forward direction) abcTreeNode.gameObject.transform.localEulerAngles = new Vector3(0, 180, 0); }