private void comboEvents_SelectedIndexChanged(object sender, EventArgs e) { if (comboEvents.SelectedIndex < comboEvents.Items.Count && comboEvents.SelectedIndex >= 0) { EventListEvent ele = comboEvents.SelectedItem as EventListEvent; SelectEvent(ele.Event, ele.Time); } }
private void btnNext_Click(object sender, EventArgs e) { if (comboEvents.Items.Count == 0) { return; } if (comboEvents.SelectedIndex < comboEvents.Items.Count - 1) { comboEvents.SelectedIndex++; EventListEvent ele = comboEvents.SelectedItem as EventListEvent; SelectEvent(ele.Event, ele.Time); } }
private void AddTiming(float v) { current.Timings.Add(v); lstEffectTimings.Items.Add(v); timeline1.Items.Add(v, current); EventListEvent ele = new EventListEvent(current, v); comboEvents.Items.Add(ele); timeline1.SelectedItem = new KeyValuePair <float, object>(v, current); comboEvents.SelectedItem = ele; RefreshUI(); }
private void SelectEvent(TimelineEvent ev, float at) { current = ev; lstEffectTimings.Items.Clear(); if (current != null) { comboType.SelectedItem = current.Type; foreach (float f in current.Timings) { lstEffectTimings.Items.Add(f); } comboEffect.SelectedItem = current.Effect; if (at >= 0) { timeline1.SelectedItem = new KeyValuePair <float, object>(at, current); EventListEvent currele = comboEvents.SelectedItem as EventListEvent; if (currele == null || currele.Event != ev || currele.Time != at) { foreach (object o in comboEvents.Items) { EventListEvent e = o as EventListEvent; if (e.Event == current && e.Time == at) { comboEvents.SelectedItem = e; break; } } } } else { timeline1.SelectedItem = new KeyValuePair <float, object>(0, null); } // TODO: Hardpoints } RefreshUI(); }
private void DeleteTiming() { if (lstEffectTimings.SelectedIndex >= 0) { float v = (float)lstEffectTimings.SelectedItem; current.Timings.Remove(v); lstEffectTimings.Items.Remove(v); timeline1.Items.Remove(v, current); foreach (object o in comboEvents.Items) { EventListEvent e = o as EventListEvent; if (e.Event == current && e.Time == v) { comboEvents.Items.Remove(e); break; } } RefreshUI(); } }