/// <summary> /// creates a Explosion Object after Collision with the Enemy /// </summary> private void InitiateExplosion() { drawPositionExplo = position - new Vector2(explosionTexture.Width / 2, explosionTexture.Height / 2); Explosion newExplo = new Explosion(position, drawPositionExplo, explosionTexture, damage, canSlow, speedModifier, speedModifierDuration, hasSplash); level.AddExplosion(newExplo); }