示例#1
0
        private void SetDispositionListViewData()
        {
            //根据该英雄本地是否有修改过配置ID显示不同子界面
            int  nHeroID        = EntityFactory.MainHeroView.Property.GetNumProp(ENTITY_PROPERTY.PROPERTY_VOCATION);
            int  DispositionID  = -1;
            bool bShowSubView01 = true;

            if (nHeroID > 0)
            {
                PlayerLocalHeroConfig.Instance.GetIntData(ELocalHero.ELH_GoodsDispositionID, nHeroID, out DispositionID);
            }

            //增加物品推荐配置列表数据
            UWarGoodsStoreDispositionItem disposition = null;

            DispositionListView.DataSource = new ObservableList <string>();
            DispositionListView.DataSource.BeginUpdate();
            for (int i = 0; i < WarMobaGoodsDataManager.Instance.HeroDispositionList.Count; ++i)
            {
                disposition = WarMobaGoodsDataManager.Instance.HeroDispositionList[i];
                string item = disposition.DispositionName + disposition.DispositionTitle;
                if (disposition.DispositionID == DispositionID)
                {
                    DispositionIndex = i;
                }
                DispositionListView.DataSource.Add(item);
            }
            DispositionListView.DataSource.EndUpdate();
            DispositionListView.OnSelectString.AddListener(OnDispositionSelect);

            //处理子界面显示
            bShowSubView01 = (DispositionID <= 0);

            SwitchSubView(bShowSubView01);

            if (bShowSubView01)
            {
                DispositionListView.Select(0);
            }
            else
            {
                string str = ULocalizationService.Instance.Get("UIView", "GoodsDispositionView", "GoodsDispositionView") + DispositionListView.DataSource[DispositionIndex];
                DispositionNameTxt.text = str;
            }

            TimerManager.SetTimer(this, 0, 1, 10);
            m_wnd.SetVisible(true);
        }
示例#2
0
 public void SetData(UWarGoodsStoreDispositionItem _item)
 {
     DispositionNameTxt.text = _item.DispositionName;
 }