internal bool LoadView <T>(Transform _tContainer, bool _bVisible) where T : ULevel1_SubViewBase { ResNode viewPrefab = AssetBundleManager.GetAssets(AssetType.Asset_Prefab, "UI/Prefabs/" + GetSubPrefabPath <T>()); if (null == viewPrefab) { return(false); } GameObject instance = viewPrefab.InstanceMainRes(); if (!instance) { return(false); } instance.name = viewPrefab.AssetName; ULevel1_SubViewBase subView = instance.GetComponent <T>() as ULevel1_SubViewBase; if (subView == null) { Debug.LogError("UISystem SubWnd LoadView m_wndView == null GetPrefabPath=" + GetSubPrefabPath <T>()); viewPrefab.DestroyInstanceRes(ref instance); return(false); } if (subView.Init(this) == false) { Debug.LogError("UISystem SubWnd LoadView m_wndView.Init == false GetPrefabPath=" + GetSubPrefabPath <T>()); viewPrefab.DestroyInstanceRes(ref instance); return(false); } subView.GetTransform.SetParent(_tContainer, false); subView.SetVisible(_bVisible); m_dicSubView.Add(subView.GetSubViewType, subView); return(true); }
internal virtual bool Init(ULevel1_SubViewBase _view) { m_parentView = _view; return(true); }