public static Transform[] GetTransforms(Collider[] colliders) { List <Transform> results = new List <Transform>(); for (int loop = 0; loop < colliders.Length; loop++) { results.Add(GameObjectUtilities.GetGameObject(colliders[loop]).transform); } return(results.ToArray()); }
public static GameObject[] GetGameObjects(Collider[] colliders) { List <GameObject> results = new List <GameObject>(); for (int loop = 0; loop < colliders.Length; loop++) { results.Add(GameObjectUtilities.GetGameObject(colliders[loop])); } return(results.ToArray()); }