static void Main(string[] args) { Server server = null; try { #if USE_APP_CONFIG server = new Server(); #else ServerConfiguration cfg = new ServerConfiguration(); cfg.Host = "0.0.0.0";//bind address cfg.TlsConfiguration.Enabled = false; Dictionary<ushort, ProtocolConfiguration> protocolConfigurations = new Dictionary<ushort, ProtocolConfiguration>(); protocolConfigurations.Add(KeepAliveProtocol.PROTOCOL_IDENTIFIER, new ProtocolConfiguration(KeepAliveProtocol.PROTOCOL_IDENTIFIER, typeof(KeepAliveProtocol))); WinAuthProtocolConfigurationServer winAuthCfg = new WinAuthProtocolConfigurationServer(); winAuthCfg.AddRole("Administrators"); winAuthCfg.AddUser("TestUser"); protocolConfigurations.Add(WinAuthProtocol.PROTOCOL_IDENTIFIER, winAuthCfg); protocolConfigurations.Add(HelloProtocol.PROTOCOL_IDENTIFIER, new ProtocolConfiguration(HelloProtocol.PROTOCOL_IDENTIFIER, typeof(HelloProtocolServer))); server = new Server(cfg, protocolConfigurations); server.Logger.LogPackets = true; server.Logger.LogToDebuggerOutputView = true; server.Logger.LogDebug = true; #endif server.Logger.Log(Level.Info, "Press any key to quit."); } catch (Exception ex) { Console.WriteLine(ex.Message); } finally { Console.ReadKey(); if (server != null) server.Close(); } }
static void Main(string[] args) { Server server = null; try { ServerConfiguration cfg = new ServerConfiguration(); //cfg.TlsConfiguration.Enabled = true; //cfg.TlsConfiguration.Certificate = "yourserver.com"; Dictionary<ushort, ProtocolConfiguration> protocolConfigurations = new Dictionary<ushort, ProtocolConfiguration>(); protocolConfigurations.Add(KeepAliveProtocol.PROTOCOL_IDENTIFIER, new ProtocolConfiguration(KeepAliveProtocol.PROTOCOL_IDENTIFIER, typeof(KeepAliveProtocol))); WinAuthProtocolConfigurationServer winAuthCfg = new WinAuthProtocolConfigurationServer(); winAuthCfg.AddRole("Administrators"); winAuthCfg.AddUser("TestUser"); protocolConfigurations.Add(WinAuthProtocol.PROTOCOL_IDENTIFIER, winAuthCfg); protocolConfigurations.Add(HelloProtocol.PROTOCOL_IDENTIFIER, new ProtocolConfiguration(HelloProtocol.PROTOCOL_IDENTIFIER, typeof(HelloProtocolServer))); server = new Server(cfg, protocolConfigurations); server.Logger.Log(Level.Info, "Press any key to quit."); Console.ReadKey(); server.Close(); } catch (Exception ex) { Console.WriteLine(ex.Message); } finally { Console.ReadKey(); if (server != null) server.Close(); } }
/// <summary> /// Calls the base <see cref="US.OpenServer.Protocols.ProtocolBase.Initialize"/> /// function then saves a reference to the Session and WinAuthProtocolConfigurationServer. /// </summary> /// <param name="session">A SessionBase that encapsulates the connection /// session. This value is casted to Session.</param> ///<param name="pc">A ProtocolConfiguration that contains configuration /// properties. This value is casted to WinAuthProtocolConfigurationServer.</param> /// <param name="userData">An object that may be used by client applications to /// pass objects or data to client side protocol implementations. This parameter is /// not used.</param> public override void Initialize(SessionBase session, ProtocolConfiguration pc, object userData = null) { base.Initialize(session, pc, userData); this.sessionEx = (Session)session; this.pc = pc as WinAuthProtocolConfigurationServer; }
/// <summary> /// Calls the base <see cref="US.OpenServer.Protocols.ProtocolBase.Initialize"/> /// function then saves a reference to the Session and WinAuthProtocolConfigurationServer. /// </summary> /// <param name="session">A SessionBase that encapsulates the connection /// session. This value is casted to Session.</param> ///<param name="pc">A ProtocolConfiguration that contains configuration /// properties. This value is casted to WinAuthProtocolConfigurationServer.</param> /// <param name="userData">An object that may be used by client applications to /// pass objects or data to client side protocol implementations. This parameter is /// not used.</param> public override void Initialize(SessionBase session, ProtocolConfiguration pc, object userData = null) { base.Initialize(session, pc, userData); this.sessionEx = (Session)session; this.pc = pc as WinAuthProtocolConfigurationServer; }