private void TxtPositionMm_Validated(object sender, EventArgs e) { Ball b = MyMission.Instance().EnvRef.Balls[BallId]; b.PositionMm.X = (int)Convert.ToSingle(TxtPositionMmX.Text); b.PositionMm.Z = (int)Convert.ToSingle(TxtPositionMmZ.Text); #region 设置的坐标数据合法性检查 UrwpgSimHelper.ParametersCheckingBall(ref b); // 无论是否进行过数据修正都将保存的值往界面控件上重写一次 TxtPositionMmX.Text = b.PositionMm.X.ToString(); TxtPositionMmZ.Text = b.PositionMm.Z.ToString(); #endregion }
/// <summary> /// 检查仿真方形障碍物的尺寸和位置参数合法性 若超出场地则调整到场地内 /// </summary> /// <param name="obj">待检查尺寸和位置参数合法性的方形障碍物对象</param> public static void ParametersCheckingObstacle(ref RectangularObstacle obj) { Field f = Field.Instance(); // 确保障碍物长度不超过场地X方向长度 obj.LengthMm = (obj.LengthMm > f.FieldLengthXMm) ? f.FieldLengthXMm : obj.LengthMm; // 确保障碍物宽度不超过场地Z方向长度 obj.WidthMm = (obj.WidthMm > f.FieldLengthZMm) ? f.FieldLengthZMm : obj.WidthMm; // 根据新的位置坐标和尺寸参数更新碰撞检测参数即4个顶点构成的列表 obj.CalculateCollisionDetectionParas(); int tmp = 0; int minX = (int)UrwpgSimHelper.Min(obj.PolygonVertices[0].X, obj.PolygonVertices[1].X, obj.PolygonVertices[2].X, obj.PolygonVertices[3].X, ref tmp); if (minX < Field.Instance().LeftMm) { // 出了左边界 obj.PositionMm.X += Field.Instance().LeftMm - minX; // 右移超出的距离 } else {// 没出左边界 int maxX = (int)UrwpgSimHelper.Max(obj.PolygonVertices[0].X, obj.PolygonVertices[1].X, obj.PolygonVertices[2].X, obj.PolygonVertices[3].X, ref tmp); if (maxX > Field.Instance().RightMm) { // 出了右边界 obj.PositionMm.X -= maxX - Field.Instance().RightMm; // 左移超出的距离 } } int minZ = (int)UrwpgSimHelper.Min(obj.PolygonVertices[0].Z, obj.PolygonVertices[1].Z, obj.PolygonVertices[2].Z, obj.PolygonVertices[3].Z, ref tmp); if (minZ < Field.Instance().TopMm) { // 出了上边界 obj.PositionMm.Z += Field.Instance().TopMm - minZ; // 下移超出的距离 } else {// 没出上边界 int maxZ = (int)UrwpgSimHelper.Max(obj.PolygonVertices[0].Z, obj.PolygonVertices[1].Z, obj.PolygonVertices[2].Z, obj.PolygonVertices[3].Z, ref tmp); if (maxZ > Field.Instance().BottomMm) { // 出了下边界 obj.PositionMm.Z -= maxZ - Field.Instance().BottomMm; // 上移超出的距离 } } }
/// <summary> /// 检查仿真机器鱼的位置参数合法性 若超出场地则调整到场地内 /// </summary> /// <param name="obj">待检查位置参数合法性的方形障碍物对象</param> public static void ParametersCheckingRoboFish(ref RoboFish obj) { Field f = Field.Instance(); // 执行重绘动作更新当前仿真机器鱼的PolygonVertices值 MyMission.Instance().IMissionRef.Draw(); int tmp = 0; int minX = (int)UrwpgSimHelper.Min(obj.PolygonVertices[0].X, obj.PolygonVertices[1].X, obj.PolygonVertices[2].X, obj.PolygonVertices[3].X, ref tmp); if (minX < Field.Instance().LeftMm) { // 出了左边界 obj.PositionMm.X += Field.Instance().LeftMm - minX; // 右移超出的距离 } else {// 没出左边界 int maxX = (int)UrwpgSimHelper.Max(obj.PolygonVertices[0].X, obj.PolygonVertices[1].X, obj.PolygonVertices[2].X, obj.PolygonVertices[3].X, ref tmp); if (maxX > Field.Instance().RightMm) { // 出了右边界 obj.PositionMm.X -= maxX - Field.Instance().RightMm; // 左移超出的距离 } } int minZ = (int)UrwpgSimHelper.Min(obj.PolygonVertices[0].Z, obj.PolygonVertices[1].Z, obj.PolygonVertices[2].Z, obj.PolygonVertices[3].Z, ref tmp); if (minZ < Field.Instance().TopMm) { // 出了上边界 obj.PositionMm.Z += Field.Instance().TopMm - minZ; // 下移超出的距离 } else {// 没出上边界 int maxZ = (int)UrwpgSimHelper.Max(obj.PolygonVertices[0].Z, obj.PolygonVertices[1].Z, obj.PolygonVertices[2].Z, obj.PolygonVertices[3].Z, ref tmp); if (maxZ > Field.Instance().BottomMm) { // 出了下边界 obj.PositionMm.Z -= maxZ - Field.Instance().BottomMm; // 上移超出的距离 } } }
private void BtnConfirm_Click(object sender, EventArgs e) { RoboFish f = MyMission.Instance().TeamsRef[TeamId].Fishes[CmbPlayers.SelectedIndex]; //int flag = (MyMission.Instance().TeamsRef[TeamId].Para.MyHalfCourt == HalfCourt.RIGHT) ? -1 : 1; f.ColorFish = BtnFrontColor.BackColor; f.ColorId = BtnBackColor.BackColor; f.PrePositionMm = f.PositionMm; // 保存移动前的坐标 f.PositionMm.X = (int)Convert.ToSingle(TxtPositionMmX.Text); f.PositionMm.Z = (int)Convert.ToSingle(TxtPositionMmZ.Text); f.BodyDirectionRad = xna.MathHelper.ToRadians(Convert.ToSingle(TxtDirectionDeg.Text)); f.VelocityDirectionRad = f.BodyDirectionRad; #region 设置的坐标数据合法性检查 UrwpgSimHelper.ParametersCheckingRoboFish(ref f); // 无论是否进行过数据修正都将保存的值往界面控件上重写一次 TxtPositionMmX.Text = f.PositionMm.X.ToString(); TxtPositionMmZ.Text = f.PositionMm.Z.ToString(); #endregion }