private void ProcessHide(CanvasWrapper canvasWrapper) { canvasWrapper.SetStatus(CanvasStatus.HideAnimationPlaying); StartCoroutine(canvasWrapper.OnHideCanvasCoroutine, () => { canvasWrapper.SetActive(false); }); }
public ICanvas Show(TCanvasName canvasName) { CanvasWrapper canvasWrapper = GetCanvasWrapper(canvasName, canvas => canvas.isShow == false); if (canvasWrapper == null) { canvasWrapper = OnCreateInstance(canvasName); } if (canvasWrapper != null) { canvasWrapper.SetActive(true); StartCoroutine(canvasWrapper.OnShowCanvasCoroutine()); OnShowCanvas(canvasName, canvasWrapper.canvasInstance); } return(canvasWrapper.canvasInstance); }