protected override void SerializeMembers(GLTFJsonFormatter f) { f.KeyValue(() => name); f.Key("primitives"); f.GLTFValue(primitives); if (weights != null && weights.Length > 0) { f.KeyValue(() => weights); } }
protected override void SerializeMembers(GLTFJsonFormatter f) { f.KeyValue(() => mode); f.KeyValue(() => indices); f.Key("attributes"); f.GLTFValue(attributes); f.KeyValue(() => material); if (targets != null && targets.Count > 0) { f.Key("targets"); f.GLTFValue(targets); } if (extensions.KHR_draco_mesh_compression != null) { f.KeyValue(() => extensions); } if (extras.targetNames.Count > 0) { f.KeyValue(() => extras); } }
protected override void SerializeMembers(GLTFJsonFormatter f) { if (!String.IsNullOrEmpty(name)) { f.Key("name"); f.Value(name); } if (pbrMetallicRoughness != null) { f.Key("pbrMetallicRoughness"); f.GLTFValue(pbrMetallicRoughness); } if (normalTexture != null) { f.Key("normalTexture"); f.GLTFValue(normalTexture); } if (occlusionTexture != null) { f.Key("occlusionTexture"); f.GLTFValue(occlusionTexture); } if (emissiveTexture != null) { f.Key("emissiveTexture"); f.GLTFValue(emissiveTexture); } if (emissiveFactor != null) { f.Key("emissiveFactor"); f.Serialize(emissiveFactor); } f.KeyValue(() => doubleSided); if (!string.IsNullOrEmpty(alphaMode)) { f.KeyValue(() => alphaMode); } if (extensions != null) { f.KeyValue(() => extensions); } }
protected override void SerializeMembers(GLTFJsonFormatter f) { if (extensionsUsed.Count > 0) { f.KeyValue(() => extensionsUsed); } if (extensions.count > 0) { f.KeyValue(() => extensions); } if (extras.count > 0) { f.KeyValue(() => extras); } f.KeyValue(() => asset); // buffer if (buffers.Any()) { f.KeyValue(() => buffers); } if (bufferViews.Any()) { f.Key("bufferViews"); f.GLTFValue(bufferViews); } if (accessors.Any()) { f.Key("accessors"); f.GLTFValue(accessors); } // materials if (images.Any()) { f.Key("images"); f.GLTFValue(images); if (samplers.Count == 0) { samplers.Add(new GLTFTextureSampler()); } } if (samplers.Any()) { f.Key("samplers"); f.GLTFValue(samplers); } if (textures.Any()) { f.Key("textures"); f.GLTFValue(textures); } if (materials.Any()) { f.Key("materials"); f.GLTFValue(materials); } // meshes if (meshes.Any()) { f.KeyValue(() => meshes); } if (skins.Any()) { f.KeyValue(() => skins); } // scene if (nodes.Any()) { f.KeyValue(() => nodes); } if (scenes.Any()) { f.KeyValue(() => scenes); if (scene >= 0) { f.KeyValue(() => scene); } } // animations if (animations.Any()) { f.Key("animations"); f.GLTFValue(animations); } }