private void UpdateUMAMesh(bool updatedAtlas)
 {
     if (meshCombiner != null)
     {
         meshCombiner.UpdateUMAMesh(updatedAtlas, umaData, atlasResolution);
     }
     else
     {
         Debug.LogError("UMAGenerator.UpdateUMAMesh, no MeshCombiner specified", gameObject);
     }
 }
示例#2
0
 public virtual void UpdateUMAMesh(UMAData umaData)
 {
     meshCombiner.UpdateUMAMesh(false, umaData, textureNameList, 1);
 }