private void UpdateUMAMesh(bool updatedAtlas) { if (meshCombiner != null) { meshCombiner.UpdateUMAMesh(updatedAtlas, umaData, atlasResolution); } else { Debug.LogError("UMAGenerator.UpdateUMAMesh, no MeshCombiner specified", gameObject); } }
public virtual void UpdateUMAMesh(UMAData umaData) { meshCombiner.UpdateUMAMesh(false, umaData, textureNameList, 1); }