public RunningState(HeroController hero, HeroStateMachine fsm) : base(hero, fsm) { rb = hero.GetComponent <Rigidbody2D>(); animator = hero.GetComponent <Animator>(); speed = hero.speed; }
public IdleState(HeroController hero, HeroStateMachine fsm) : base(hero, fsm) { animator = hero.GetComponent <Animator>(); }