public UISAnimationRepeat(UISNumber repeatCount, UISNumber repeatTime, bool isLoop) : base(ValueType.ANIMATE_REPEAT) { this.RepeatCount = repeatCount; this.RepeatTime = repeatTime; this.Repeat = isLoop; }
public UISMotion(UISAnimationElement element, UISNumber delay) : base(ValueType.MOTION) { this.TargetAnimation = element; this.Delay = delay; }
public UISAnimationTime(UISNumber start, UISNumber end, bool add = false) : base(ValueType.TIME) { StartTime = start; EndTime = end; IsAdd = add; }