public MaterialAnimation_Color(MaterialAnimator materialAnimator, Action onCompleteAction, UIAnimation_Base.TweenType tweenType, int propertyID, Color startColor, Color endColor, Color deltaColor, float duration, AnimationCurve easeCurve, LoopType loopType, int loopCount) : base(onCompleteAction, tweenType, startColor, endColor, deltaColor, duration, easeCurve, loopType, loopCount) { this.materialAnimator = materialAnimator; this.propertyID = propertyID; }
public MaterialAnimation_Float(MaterialAnimator materialAnimator, Action onCompleteAction, UIAnimation_Base.TweenType tweenType, int propertyID, float startValue, float endValue, float deltaValue, float duration, AnimationCurve easeCurve, LoopType loopType, int loopCount) : base(onCompleteAction, tweenType, startValue, endValue, deltaValue, duration, easeCurve, loopType, loopCount) { this.materialAnimator = materialAnimator; this.propertyID = propertyID; }
/////////////////////////////////////////////////////////////////////////// // // Inherited from MonoBehaviour // protected void Awake() { materialAnimator = GetComponent <MaterialAnimator> (); }