示例#1
0
        /// <summary>
        /// 隐藏 Panel
        /// </summary>
        /// <param name="name"></param>
        public static void Hide(string name)
        {
            //没有打开
            if (!panels.ContainsKey(name))
            {
                return;
            }
            BasePanel panel = panels[name];

            //OnHide
            panel.OnHide();
            //隐藏物体
            canvas.Find(panels[name].layer.ToString()).Find(name + "(Clone)").gameObject.SetActive(false);
            panels[name].enabled = false;
        }
示例#2
0
        private BasePanel GetPanel(UIPanelType uiPanelType)
        {
            BasePanel panel = null;

            if (!panelDic.ContainsKey(uiPanelType))
            {
                string     path = "UiPanels/" + uiPanelType.ToString();
                GameObject g    = Resources.Load(path) as GameObject;
                GameObject go   = Instantiate(g);
                panel = go.GetComponent <BasePanel>();
                panel.transform.SetParent(this.transform);
                panel.SetActiveUI(false);
                panelDic.Add(uiPanelType, panel);
                return(panel);
            }
            panel = panelDic[uiPanelType];
            return(panel);
        }
示例#3
0
        public void PopPanel()
        {
            if (panelStack.Count <= 0)
            {
                return;
            }
            BasePanel topPanel = panelStack.Pop();

            topPanel.SetActiveUI(false);

            if (panelStack.Count <= 0)
            {
                return;
            }
            BasePanel topPanel2 = panelStack.Peek();

            topPanel.SetActiveUI(true);
        }
示例#4
0
        /// <summary>
        /// 关闭Panel
        /// </summary>
        /// <typeparam name="T">Panel的类型</typeparam>
        /// <param name="para">Panel 的名字</param>
        public static void Close(string name)
        {
            //没有打开
            if (!panels.ContainsKey(name))
            {
                return;
            }
            BasePanel panel = panels[name];

            //OnClose
            panel.OnClose();
            panel.OnRemoveListener();
            //列表
            panels.Remove(name);
            //销毁
            GameObject.Destroy(panel.skin);
            Component.Destroy(panel);
        }
示例#5
0
        //出栈
        public void PopPanel(Animation anim, float time)
        {
            if (panelStack == null)
            {
                panelStack = new Stack <BasePanel>();
            }
            if (panelStack.Count <= 0)
            {
                Debug.Log("没有界面");
                return;
            }
            //退出栈顶面板
            BasePanel topPanel = panelStack.Pop();

            //恢复上一个面板放到动画里 播放完成在恢复上一个Panel的焦点
            PopAnim(anim, topPanel.transform, time);

            topPanel.OnExit();
        }
示例#6
0
        //入栈
        public void PushPanel(string panelType, Animation anim, float time)
        {
            if (panelStack == null)
            {
                panelStack = new Stack <BasePanel>();
            }
            //停止上一个界面
            if (panelStack.Count > 0)
            {
                BasePanel topPanel = panelStack.Peek();
                topPanel.OnPause();
            }
            BasePanel panel = GetPanel(panelType);

            panel.OnEnter();
            panelStack.Push(panel);
            PushAnim(anim, panel.transform, 0.2f);
            panel.gameObject.SetActive(true);
        }
示例#7
0
        private Dictionary <string, BasePanel> panelDic; //存储panel信息

        /// <summary>
        /// 得到Panel
        /// </summary>
        public BasePanel GetPanel(string paneltype)
        {
            //如果==null
            if (panelDic == null)
            {
                panelDic = new Dictionary <string, BasePanel>();
            }
            BasePanel panel = null;//根据key找到值

            try
            {
                panelDic.TryGetValue(paneltype, out panel);
            }
            catch (Exception e)
            {
                //不知是否有空值异常
                Debug.Log(e.Message);
            }

            //空就去Json表字典找到
            if (panel == null)
            {
                string path = null;

                try
                {
                    panelPathDic.TryGetValue(paneltype, out path);
                }
                catch (Exception e)
                {
                    //空异常
                    Debug.Log(e.Message);
                }
                GameObject panelGo = ObjectPool.GetInstance().GetObj(path.Split('/')[1], CanvasTransform);
                panel = panelGo.GetComponent <BasePanel>();

                panelDic.Add(paneltype, panel);//放入字典
            }
            panel.gameObject.SetActive(true);
            return(panel);
        }
示例#8
0
        /// <summary>
        /// 打开Panel
        /// </summary>
        /// <typeparam name="T">Panel的类型</typeparam>
        /// <param name="para">Panel 的名字</param>
        public static void Open <T>(params object[] para) where T : BasePanel
        {
            //已经存在
            string name = typeof(T).ToString();

            if (panels.ContainsKey(name))
            {
                Transform panelType = canvas.Find(panels[name].layer.ToString());
                //已经显示
                if (panelType.Find(name + "(Clone)").gameObject.activeInHierarchy&& panels[name].enabled)
                {
                    //组件
                    BasePanel thisPanel = root.gameObject.GetComponent <T>();
                    thisPanel.UpdataPara(para);
                    return;
                }
                //正在隐藏
                else
                {
                    panelType.Find(name + "(Clone)").gameObject.SetActive(true);
                    panels[name].enabled = true;

                    return;
                }
            }

            //组件
            BasePanel panel = root.gameObject.AddComponent <T>();

            panel.OnInit();
            panel.Init();
            //父容器
            Transform layer = layers[panel.layer];

            panel.skin.transform.SetParent(layer, false);
            //列表
            panels.Add(name, panel);
            //OnShow
            panel.OnShow(para);
            panel.OnAddListener();
        }