/// <summary> /// 加载资源文件 /// </summary> /// <typeparam name="T">文件类型</typeparam> /// <param name="assetName">文件名</param> /// <returns></returns> public static T GetAsset <T>(string assetName) where T : Object { //通过反射获取常量类中的文件名 string assetsPath = UIReflection.GetConstField(assetName + UIConst.ASSETPATH, typeof(UIConst)).ToString(); return(Resources.Load <T>(assetsPath)); }
/// <summary> /// 为子对象添加对应的行为脚本 /// </summary> private void AddUIBehaviour() { for (int i = 0; i < allChild.Length; i++) { for (int j = 0; j < UIManager.instance.GetUITokenList().Count; j++) { UIToken uIToken = UIManager.instance.GetUITokenList()[j]; if (allChild[i].name.EndsWith(uIToken.token)) { Type currentType = UIReflection.GetUIBehaviourByName(uIToken.behaviourName, UIConst.UIBEHAVIOUR); if (currentType == null) { return; } //避免重复添加脚本 if (allChild[i].gameObject.GetComponent(currentType) == null) { allChild[i].gameObject.AddComponent(currentType); } } } } }