static int DoAllHandle(IntPtr L) { try { ToLua.CheckArgsCount(L, 3); UI.StateHandle obj = (UI.StateHandle)ToLua.CheckObject(L, 1, typeof(UI.StateHandle)); bool arg0 = LuaDLL.luaL_checkboolean(L, 2); System.Action <UI.Handle> arg1 = null; LuaTypes funcType3 = LuaDLL.lua_type(L, 3); if (funcType3 != LuaTypes.LUA_TFUNCTION) { arg1 = (System.Action <UI.Handle>)ToLua.CheckObject(L, 3, typeof(System.Action <UI.Handle>)); } else { LuaFunction func = ToLua.ToLuaFunction(L, 3); arg1 = DelegateFactory.CreateDelegate(typeof(System.Action <UI.Handle>), func) as System.Action <UI.Handle>; } obj.DoAllHandle(arg0, arg1); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int ExecuteBeginDrag(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 1 && TypeChecker.CheckTypes(L, 1, typeof(UI.StateHandle))) { UI.StateHandle obj = (UI.StateHandle)ToLua.ToObject(L, 1); obj.ExecuteBeginDrag(); return(0); } else if (count == 2 && TypeChecker.CheckTypes(L, 1, typeof(UI.StateHandle), typeof(UnityEngine.Vector2))) { UI.StateHandle obj = (UI.StateHandle)ToLua.ToObject(L, 1); UnityEngine.Vector2 arg0 = ToLua.ToVector2(L, 2); obj.ExecuteBeginDrag(arg0); return(0); } else { return(LuaDLL.luaL_throw(L, "invalid arguments to method: UI.StateHandle.ExecuteBeginDrag")); } } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int AddDragEnd(IntPtr L) { try { ToLua.CheckArgsCount(L, 3); UI.StateHandle obj = (UI.StateHandle)ToLua.CheckObject(L, 1, typeof(UI.StateHandle)); System.Action <UnityEngine.EventSystems.PointerEventData> arg0 = null; LuaTypes funcType2 = LuaDLL.lua_type(L, 2); if (funcType2 != LuaTypes.LUA_TFUNCTION) { arg0 = (System.Action <UnityEngine.EventSystems.PointerEventData>)ToLua.CheckObject(L, 2, typeof(System.Action <UnityEngine.EventSystems.PointerEventData>)); } else { LuaFunction func = ToLua.ToLuaFunction(L, 2); arg0 = DelegateFactory.CreateDelegate(typeof(System.Action <UnityEngine.EventSystems.PointerEventData>), func) as System.Action <UnityEngine.EventSystems.PointerEventData>; } bool arg1 = LuaDLL.luaL_checkboolean(L, 3); obj.AddDragEnd(arg0, arg1); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
public void OnSel(StateHandle selStateHandle, bool isDuration, bool byStateHandle) { if (m_cached == false)//初始化中的话不用处理 { return; } //类型状态机 bool selSuccess = true; switch (m_ctrlType) { case CtrlType.none: m_curStateHandle = selStateHandle; break; case CtrlType.tab: selSuccess = OnSelTab(selStateHandle, isDuration, byStateHandle); break; default: Debuger.LogError(string.Format("未作处理的控件类型", m_ctrlType)); break; } if (selSuccess && m_onSel != null) { m_onSel(selStateHandle, CurIdx); if (ms_globalStateHook != null) { ms_globalStateHook(this, CurIdx); } } }
public void OnCacheTab() { //如果是tab控件,确保有且只有一个处于选中状态 StateHandle sNeedSet = null;//需要设置到提起状态的控件 bool needSet = true; foreach (var s in m_stateHandles) { if (s == null) { continue; } s.EnableCtrlState = false; //让状态控件,自己不能控制状态 if (s.m_curState == 0 && needSet == true) //找到需要设置为提起状态的控件 { sNeedSet = s; } if (s.m_curState == 1 && needSet == false)//只有一个控件能为提起状态,其他控件要设置为0 { s.SetState(0, false); } if (s.m_curState == 1 && needSet == true)//找到一个已经设置为提起状态的控件的话,记录下 { needSet = false; sNeedSet = s; } } if (needSet && sNeedSet != null)//设置为选中状态 { sNeedSet.SetState(1, false); } m_curStateHandle = sNeedSet;//当前选中的状态控件 }
static int OnSel(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 2 && TypeChecker.CheckTypes(L, 1, typeof(UI.StateGroup), typeof(UI.StateHandle))) { UI.StateGroup obj = (UI.StateGroup)ToLua.ToObject(L, 1); UI.StateHandle arg0 = (UI.StateHandle)ToLua.ToObject(L, 2); obj.OnSel(arg0); return(0); } else if (count == 4 && TypeChecker.CheckTypes(L, 1, typeof(UI.StateGroup), typeof(UI.StateHandle), typeof(bool), typeof(bool))) { UI.StateGroup obj = (UI.StateGroup)ToLua.ToObject(L, 1); UI.StateHandle arg0 = (UI.StateHandle)ToLua.ToObject(L, 2); bool arg1 = LuaDLL.lua_toboolean(L, 3); bool arg2 = LuaDLL.lua_toboolean(L, 4); obj.OnSel(arg0, arg1, arg2); return(0); } else { return(LuaDLL.luaL_throw(L, "invalid arguments to method: UI.StateGroup.OnSel")); } } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int AddClick(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); UI.StateHandle obj = (UI.StateHandle)ToLua.CheckObject(L, 1, typeof(UI.StateHandle)); System.Action arg0 = null; LuaTypes funcType2 = LuaDLL.lua_type(L, 2); if (funcType2 != LuaTypes.LUA_TFUNCTION) { arg0 = (System.Action)ToLua.CheckObject(L, 2, typeof(System.Action)); } else { LuaFunction func = ToLua.ToLuaFunction(L, 2); arg0 = DelegateFactory.CreateDelegate(typeof(System.Action), func) as System.Action; } obj.AddClick(arg0); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int AddLuaClickEx(IntPtr L) { try { ToLua.CheckArgsCount(L, 3); UI.StateHandle obj = (UI.StateHandle)ToLua.CheckObject(L, 1, typeof(UI.StateHandle)); System.Action <LuaInterface.LuaTable, UI.StateHandle> arg0 = null; LuaTypes funcType2 = LuaDLL.lua_type(L, 2); if (funcType2 != LuaTypes.LUA_TFUNCTION) { arg0 = (System.Action <LuaInterface.LuaTable, UI.StateHandle>)ToLua.CheckObject(L, 2, typeof(System.Action <LuaInterface.LuaTable, UI.StateHandle>)); } else { LuaFunction func = ToLua.ToLuaFunction(L, 2); arg0 = DelegateFactory.CreateDelegate(typeof(System.Action <LuaInterface.LuaTable, UI.StateHandle>), func) as System.Action <LuaInterface.LuaTable, UI.StateHandle>; } LuaTable arg1 = ToLua.CheckLuaTable(L, 3); obj.AddLuaClickEx(arg0, arg1); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
void OnEnable() { m_cur = target as StateHandle; if (Application.isEditor && !EditorApplication.isPlaying) { EditorApplication.update = m_cur.LateUpdate; } }
//不在运行中时,Handle的类型或者m_go改变的时候会刷新值 public override void OnReset(Handle h, bool resetBegin = true, bool resetEnd = false) { if (h.m_go) { StateHandle s = h.m_go.GetComponent <StateHandle>(); if (s) { h.m_iBegin = s.CurStateIdx; } } }
public override void OnEnd(Handle h) { if (h.m_go == null) { return; } StateHandle s = h.m_go.GetComponent <StateHandle>(); if (s == null) { return; } s.SetState(h.m_iBegin, true); }
static int ExecuteHold(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); UI.StateHandle obj = (UI.StateHandle)ToLua.CheckObject(L, 1, typeof(UI.StateHandle)); obj.ExecuteHold(); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int AddPublicHandle(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); UI.StateHandle obj = (UI.StateHandle)ToLua.CheckObject(L, 1, typeof(UI.StateHandle)); UI.Handle.Type arg0 = (UI.Handle.Type)ToLua.CheckObject(L, 2, typeof(UI.Handle.Type)); obj.AddPublicHandle(arg0); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int RemovePublicHandle(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); UI.StateHandle obj = (UI.StateHandle)ToLua.CheckObject(L, 1, typeof(UI.StateHandle)); int arg0 = (int)LuaDLL.luaL_checknumber(L, 2); obj.RemovePublicHandle(arg0); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int OnPointerUp(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); UI.StateHandle obj = (UI.StateHandle)ToLua.CheckObject(L, 1, typeof(UI.StateHandle)); UnityEngine.EventSystems.PointerEventData arg0 = (UnityEngine.EventSystems.PointerEventData)ToLua.CheckObject(L, 2, typeof(UnityEngine.EventSystems.PointerEventData)); obj.OnPointerUp(arg0); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int GetState(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); UI.StateHandle obj = (UI.StateHandle)ToLua.CheckObject(L, 1, typeof(UI.StateHandle)); int arg0 = (int)LuaDLL.luaL_checknumber(L, 2); UI.StateHandle.State o = obj.GetState(arg0); ToLua.PushObject(L, o); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int AddPrivateHandle(IntPtr L) { try { ToLua.CheckArgsCount(L, 3); UI.StateHandle obj = (UI.StateHandle)ToLua.CheckObject(L, 1, typeof(UI.StateHandle)); int arg0 = (int)LuaDLL.luaL_checknumber(L, 2); UI.Handle.Type arg1 = (UI.Handle.Type)ToLua.CheckObject(L, 3, typeof(UI.Handle.Type)); obj.AddPrivateHandle(arg0, arg1); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int get_Item(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); UI.StateGroup obj = (UI.StateGroup)ToLua.CheckObject(L, 1, typeof(UI.StateGroup)); int arg0 = (int)LuaDLL.luaL_checknumber(L, 2); UI.StateHandle o = obj[arg0]; ToLua.Push(L, o); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int MoveState(IntPtr L) { try { ToLua.CheckArgsCount(L, 3); UI.StateHandle obj = (UI.StateHandle)ToLua.CheckObject(L, 1, typeof(UI.StateHandle)); int arg0 = (int)LuaDLL.luaL_checknumber(L, 2); bool arg1 = LuaDLL.luaL_checkboolean(L, 3); obj.MoveState(arg0, arg1); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int set_EnableCtrlState(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UI.StateHandle obj = (UI.StateHandle)o; bool arg0 = LuaDLL.luaL_checkboolean(L, 2); obj.EnableCtrlState = arg0; return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index EnableCtrlState on a nil value" : e.Message)); } }
static int set_m_itemTemplate(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UI.StateGroup obj = (UI.StateGroup)o; UI.StateHandle arg0 = (UI.StateHandle)ToLua.CheckUnityObject(L, 2, typeof(UI.StateHandle)); obj.m_itemTemplate = arg0; return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index m_itemTemplate on a nil value" : e.Message)); } }
static int get_CurStateHandle(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UI.StateGroup obj = (UI.StateGroup)o; UI.StateHandle ret = obj.CurStateHandle; ToLua.Push(L, ret); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index CurStateHandle on a nil value" : e.Message)); } }
static int get_CurStateIdx(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UI.StateHandle obj = (UI.StateHandle)o; int ret = obj.CurStateIdx; LuaDLL.lua_pushinteger(L, ret); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index CurStateIdx on a nil value" : e.Message)); } }
static int get_Duration(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UI.StateHandle obj = (UI.StateHandle)o; float ret = obj.Duration; LuaDLL.lua_pushnumber(L, ret); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index Duration on a nil value" : e.Message)); } }
static int set_Duration(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UI.StateHandle obj = (UI.StateHandle)o; float arg0 = (float)LuaDLL.luaL_checknumber(L, 2); obj.Duration = arg0; return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index Duration on a nil value" : e.Message)); } }
static int get_m_states(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UI.StateHandle obj = (UI.StateHandle)o; System.Collections.Generic.List <UI.StateHandle.State> ret = obj.m_states; ToLua.PushObject(L, ret); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index m_states on a nil value" : e.Message)); } }
static int get_StateName(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UI.StateHandle obj = (UI.StateHandle)o; string[] ret = obj.StateName; ToLua.Push(L, ret); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index StateName on a nil value" : e.Message)); } }
static int set_m_states(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UI.StateHandle obj = (UI.StateHandle)o; System.Collections.Generic.List <UI.StateHandle.State> arg0 = (System.Collections.Generic.List <UI.StateHandle.State>)ToLua.CheckObject(L, 2, typeof(System.Collections.Generic.List <UI.StateHandle.State>)); obj.m_states = arg0; return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index m_states on a nil value" : e.Message)); } }
static int get_EnableCtrlState(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UI.StateHandle obj = (UI.StateHandle)o; bool ret = obj.EnableCtrlState; LuaDLL.lua_pushboolean(L, ret); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index EnableCtrlState on a nil value" : e.Message)); } }
static int OnSelTab(IntPtr L) { try { ToLua.CheckArgsCount(L, 4); UI.StateGroup obj = (UI.StateGroup)ToLua.CheckObject(L, 1, typeof(UI.StateGroup)); UI.StateHandle arg0 = (UI.StateHandle)ToLua.CheckUnityObject(L, 2, typeof(UI.StateHandle)); bool arg1 = LuaDLL.luaL_checkboolean(L, 3); bool arg2 = LuaDLL.luaL_checkboolean(L, 4); bool o = obj.OnSelTab(arg0, arg1, arg2); LuaDLL.lua_pushboolean(L, o); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }