//开始,如果结束那么返回true public void Start() { Clear(); m_beginTime = Now; HandleSequence seqHandle = null; if (CurHandle != null) { if (_type == Type.sequence) { seqHandle = CurHandle as HandleSequence; seqHandle.Start(this); } else { CurHandle.OnStart(this); } } if (CurHandle != null && m_isUseNowStart) { if (!ingore) { CurHandle.OnUseNowStart(this); } m_isCatchUseNowStart = true; } if (IsEnd) { End(); } }
//绘制窗口时调用 void OnGUI() { if (m_comp == null || m_handle == null || m_handle.m_type != Handle.Type.sequence) { this.ShowNotification(new GUIContent("空指针或处理的类型不是序列了。请设置正确后再打开编辑器")); return; } this.RemoveNotification(); if (m_handle.m_go == null && m_comp.GetComponent <SequenceHandle>() != null) { m_handle.m_go = m_comp.gameObject; EditorUtil.SetDirty(m_comp.gameObject); } if (m_handle.m_go == null) { if (GUILayout.Button("原对象上创建一个SequenceHandle", GUILayout.Height(50))) { m_comp.AddComponentIfNoExist <SequenceHandle>(); EditorUtil.SetDirty(m_comp.gameObject); } this.ShowNotification(new GUIContent("找不到SequenceHandle")); return; } //每次都重新获取下吧 m_seq = m_handle.CurHandle as HandleSequence; m_subHandles = m_handle.m_go.GetComponent <SequenceHandle>(); //工具栏 DrawTopToolbar(); using (new AutoBeginHorizontal()) { //左边序列控件属性区 DrawLeftInfo(); //右边时间轴 GUIStyle style = GUI.skin.box;//先收窄box的边距 GUIStyle boxStyle = new GUIStyle(style); boxStyle.margin = new RectOffset(0, 0, 2, 2); GUI.skin.box = boxStyle; DrawRightTimeLine(); GUI.skin.box = style; } //下边子处理详细页面 DrawBottomSubHandles(); //ProcessHotkeys();*/ }
static int OnEnd(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); UI.HandleSequence obj = (UI.HandleSequence)ToLua.CheckObject(L, 1, typeof(UI.HandleSequence)); UI.Handle arg0 = (UI.Handle)ToLua.CheckObject(L, 2, typeof(UI.Handle)); obj.OnEnd(arg0); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int OnUpdate(IntPtr L) { try { ToLua.CheckArgsCount(L, 3); UI.HandleSequence obj = (UI.HandleSequence)ToLua.CheckObject(L, 1, typeof(UI.HandleSequence)); UI.Handle arg0 = (UI.Handle)ToLua.CheckObject(L, 2, typeof(UI.Handle)); float arg1 = (float)LuaDLL.luaL_checknumber(L, 3); obj.OnUpdate(arg0, arg1); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int get_IsDurationValid(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UI.HandleSequence obj = (UI.HandleSequence)o; bool ret = obj.IsDurationValid; LuaDLL.lua_pushboolean(L, ret); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index IsDurationValid on a nil value" : e.Message)); } }
static int OnReset(IntPtr L) { try { ToLua.CheckArgsCount(L, 4); UI.HandleSequence obj = (UI.HandleSequence)ToLua.CheckObject(L, 1, typeof(UI.HandleSequence)); UI.Handle arg0 = (UI.Handle)ToLua.CheckObject(L, 2, typeof(UI.Handle)); bool arg1 = LuaDLL.luaL_checkboolean(L, 3); bool arg2 = LuaDLL.luaL_checkboolean(L, 4); obj.OnReset(arg0, arg1, arg2); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int _CreateUI_HandleSequence(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 0) { UI.HandleSequence obj = new UI.HandleSequence(); ToLua.PushObject(L, obj); return(1); } else { return(LuaDLL.luaL_throw(L, "invalid arguments to ctor method: UI.HandleSequence.New")); } } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }