public override GameObject InstantiateCell()
        {
            FightRecordItem item = base.InstantiateCell().AddComponent <FightRecordItem>();

            if (onCreateItemHandler != null)
            {
                onCreateItemHandler(item);
            }
            return(item.gameObject);
        }
示例#2
0
 private void OnCreateFightRecordItem(FightRecordItem item)
 {
 }