示例#1
0
        private void ShowFinger(GameObject tab, GameObject element)
        {
            GameObject fingerObject = Instantiate(FingerPrefab, tab.transform);

            fingerObject.transform.position =
                element.transform.position + new Vector3(Random.Range(-5f, 5f), Random.Range(-5f, 5f), 0);
            Instance.StartCoroutine(FingerDecay(fingerObject.GetComponent <Image>()));
        }
示例#2
0
        public static void ShowTab(NetTabType type, GameObject tabProvider, ElementValue[] elementValues)
        {
            if (tabProvider == null)
            {
                return;
            }
            if (!Instance.rolledOut)
            {
                Instance.StartCoroutine(Instance.AnimTabRoll());
            }

            var openedTab = new NetTabDescriptor(tabProvider, type);

            //try to dig out a hidden tab with matching parameters and enable it:
            if (Instance.HiddenNetTabs.ContainsKey(openedTab))
            {
//				Logger.Log( $"Yay, found an old hidden {openedTab} tab. Unhiding it" );
                Instance.UnhideTab(Instance.HiddenNetTabs[openedTab]);
            }
            if (!Instance.OpenedNetTabs.ContainsKey(openedTab))
            {
                var        rightPanelParent = Instance.TabStorage;
                NetTab     tabInfo          = openedTab.Spawn(rightPanelParent);
                GameObject tabObject        = tabInfo.gameObject;

                //putting into the right place
                tabObject.transform.localScale = Vector3.one;
                var rect = tabObject.GetComponent <RectTransform>();
                rect.offsetMin = new Vector2(15, 15);
                rect.offsetMax = -new Vector2(15, 50);

                Instance.RefreshTabHeaders();
            }

            NetTab tab = Instance.OpenedNetTabs[openedTab];

            tab.ImportValues(elementValues);
            Instance.SelectTab(tab.gameObject, false);
        }