public void Show(MartialArtsRoomListPanel myParent, EctypePraictice ectypePraictice) { IsShow = true; this.MyParent = myParent; this.ectypePraictice = ectypePraictice; this.gameObject.SetActive(true); TraceUtil.Log("解锁房间ID:" + ectypePraictice.dwRoomID); this.EctypeContainerData = EctypeConfigManager.Instance.EctypeContainerConfigList[(int)ectypePraictice.dwEctypeID]; RoomNameLabel.SetText(string.Format(LanguageTextManager.GetString("IDS_H1_474"), ectypePraictice.Name)); RoleNumberLabel.SetText(string.Format("{0}/{1}", ectypePraictice.dwPlayerNum, EctypeContainerData.lMaxActorCount)); SpeedLabel.SetText(string.Format("{0}{1}", ectypePraictice.dwPraicticeSpeed.ToString(), LanguageTextManager.GetString("IDS_H1_475"))); UpLimitLabel.SetText(ectypePraictice.dwPraicticeMax.ToString()); }
public void Show(MartialArtsRoomListPanel myParent) { this.MyParent = myParent; transform.localPosition = new Vector3(0, 0, -100); IsShow = true; }