public void Show(ItemFielInfo selectItem, GoodsOperateArtificePanel myParent) { gameObject.SetActive(true); transform.localPosition = new Vector3(290, -86, -50); this.SelectItem = selectItem; this.MyParent = myParent; }
public void Init(GoodsOperateArtificePanel myParent) { this.MyParent = myParent; OperateArtificeBtn.SetCallBackFuntion(OnOperateArtificeBtnClick); transform.localScale = CloseScale; gameObject.SetActive(false); transform.localPosition = new Vector3(428, -54, -35); }
public void Show(int skillID, int skillLevel, PassiveSkillDataBase passiveSkillData, GoodsOperateArtificePanel myParent) { TraceUtil.Log("SkillID:" + skillID + "," + skillLevel); this.MyParent = myParent; MyPassiveSkillData = passiveSkillData._dataTable.FirstOrDefault(P => P.SkillID == skillID && P.SkillLevel == skillLevel); SetMyselfActive(MyPassiveSkillData != null); if (MyPassiveSkillData == null) { return; } Show(MyPassiveSkillData); }