private void OnTranslationGesture(object state, MovementHandlerEventArgs args)
 {
     _vector = args.KinectCoordinates;
     /*/
         Game.GraphicsDevice.Viewport.Project(ConvertRealWorldPoint(args.KinectCoordinates),
                                              Matrix.CreatePerspectiveFieldOfView(1,Game.GraphicsDevice.Viewport.AspectRatio, 1, 10),
                                              Matrix.CreateLookAt(new Vector3(0, 0, 5f), Vector3.Zero, Vector3.Up),
                                              Matrix.Identity); //*/
 }
        private void OnRotateGesture(object state, MovementHandlerEventArgs args)
        {
            const float DistanceBetweenHands = 0.1f;
            //
            if (!(args.Skeleton.Joints[JointID.HandLeft].Position.Y > args.Skeleton.Joints[JointID.HipLeft].Position.Y &&
                    args.Skeleton.Joints[JointID.HandRight].Position.Y > args.Skeleton.Joints[JointID.HipRight].Position.Y))
            {
                _startXBottomRotation =
                    _startXTopRotation =
                    _startYLeftRotation = _startYRightRotation = _startZLeftRotation = _startZRightRotation = false;
                return;
            }
            //*/

            if (args.Joint == JointID.HandRight)
            {
                _startYRightRotation = //args.KinectCoordinates.Z < args.Skeleton.Joints[JointID.ShoulderRight].Position.Z - 0.3 &&
                                       args.KinectCoordinates.Z < args.Skeleton.Joints[JointID.HandLeft].Position.Z - DistanceBetweenHands;
                _startYLeftRotation = false;
            }
            else
            {
                _startYLeftRotation = //args.KinectCoordinates.Z < args.Skeleton.Joints[JointID.ShoulderLeft].Position.Z - 0.3 &&
                                      args.KinectCoordinates.Z < args.Skeleton.Joints[JointID.HandRight].Position.Z - DistanceBetweenHands;
                _startYRightRotation = false;
            }

            if (args.Joint == JointID.HandRight)
            {

                _startZRightRotation = args.KinectCoordinates.Y >= args.Skeleton.Joints[JointID.WristRight].Position.Y &&
                                      args.KinectCoordinates.Y > args.Skeleton.Joints[JointID.HandLeft].Position.Y + DistanceBetweenHands;
                _startZLeftRotation = false;
            }
            else
            {
                _startZLeftRotation = args.KinectCoordinates.Y >= args.Skeleton.Joints[JointID.WristLeft].Position.Y &&
                                       args.KinectCoordinates.Y > args.Skeleton.Joints[JointID.HandRight].Position.Y + DistanceBetweenHands;

                _startZRightRotation = false;
            }
        }
 private void HandleMouseEvent(object state, MovementHandlerEventArgs args)
 {
     MouseCoordinates = new Vector2((args.KinectCoordinates.X * 1000) + 400, (args.KinectCoordinates.Y * -1000) + 320);
 }
        private void OnScale(object state, MovementHandlerEventArgs args)
        {
            bool handsAbove = false, handsSided = false;
            if ((args.Joint == JointID.HandRight && args.KinectCoordinates.Y > args.Skeleton.Joints[JointID.HandLeft].Position.Y + 0.1) ||
                (args.Joint == JointID.HandRight && args.KinectCoordinates.Y < args.Skeleton.Joints[JointID.HandLeft].Position.Y - 0.1) ||
                (args.Joint == JointID.HandLeft && args.KinectCoordinates.Y > args.Skeleton.Joints[JointID.HandRight].Position.Y - 0.1) ||
                (args.Joint == JointID.HandLeft && args.KinectCoordinates.Y < args.Skeleton.Joints[JointID.HandRight].Position.Y + 0.1))
            {
                handsAbove = true;
            }

            if ((args.Joint == JointID.HandRight && args.KinectCoordinates.X > args.Skeleton.Joints[JointID.HandLeft].Position.X + 0.1) ||
                (args.Joint == JointID.HandLeft && args.KinectCoordinates.X < args.Skeleton.Joints[JointID.HandRight].Position.X - 0.3))
            {
                handsSided = true;
            }

            if (handsSided && handsAbove)
            {
                _fullScale = true;
                _lateralScale = false;
                _topScale = false;
            }
            else if (handsSided)
            {
                _lateralScale = true;
                _fullScale = false;
                _topScale = false;
            }
            else if (handsAbove)
            {
                _topScale = true;
                _fullScale = false;
                _lateralScale = false;
            }

            if (_fullScale)
                _distanceBetweenHands =
                    (float) Math.Sqrt(
                        Math.Pow(args.Skeleton.Joints[JointID.HandLeft].Position.X - args.Skeleton.Joints[JointID.HandRight].Position.X, 2) +
                        Math.Pow(args.Skeleton.Joints[JointID.HandLeft].Position.Y - args.Skeleton.Joints[JointID.HandRight].Position.Y, 2));
            else if (_lateralScale)
                _distanceBetweenHands = Math.Abs(args.Skeleton.Joints[JointID.HandRight].Position.X - args.Skeleton.Joints[JointID.HandLeft].Position.X);
            else if (_topScale)
                _distanceBetweenHands = Math.Abs(args.Skeleton.Joints[JointID.HandRight].Position.Y - args.Skeleton.Joints[JointID.HandLeft].Position.Y);
        }
示例#5
0
 private void OnSkeletonMovement(object state, MovementHandlerEventArgs args)
 {
     double angleRadians = 0d;
     double x = args.KinectCoordinates.X;
     double y = args.KinectCoordinates.Y;
     angleRadians = Math.Atan(x / y);
     _speechRecognition.UpdateMicBeamAngle(angleRadians);
 }