public void SetStartUINode(GUI_HackingPort startNode) { this.startNode = startNode; RectTransform nodeRectTransform = startNode.GetComponent <RectTransform>(); RectTransform wireStartRectTransform = wireStart.GetComponent <RectTransform>(); wireStartRectTransform.position = nodeRectTransform.position; PositionWireBody(); }
public void SetPortSelected(GUI_HackingPort inSelectedHackingPort) { if (SelectedHackingPort != null) { SelectedHackingPort.UnSelect(false); } SelectedHackingPort = inSelectedHackingPort; GUI_Hacking.GUI_CablePanel.CheckSelected(); }
public void SetEndUINode(GUI_HackingPort endNode) { if (endNode == null) { return; } this.endNode = endNode; RectTransform nodeRectTransform = endNode.GetComponent <RectTransform>(); RectTransform wireEndRectTransform = wireEnd.GetComponent <RectTransform>(); wireEndRectTransform.position = nodeRectTransform.position; PositionWireBody(); }
public override void ElementsChanged(List <PortData> NewList, List <PortData> OldList) { List <PortData> remove = new List <PortData>(); List <PortData> add = new List <PortData>(); foreach (var newOne in NewList) { bool Has = false; foreach (var Oldone in OldList) { if (newOne.ID == Oldone.ID) { Has = true; } } if (Has == false) { add.Add(newOne); } } foreach (var oldOne in OldList) { bool Has = false; foreach (var Newone in NewList) { if (Newone.ID == oldOne.ID) { Has = true; } } if (Has == false) { remove.Add(oldOne); } } foreach (var PD in add) { var Port = Instantiate(Prefab, parent.transform); Port.SetUp(PD, this); OpenPorts.Add(Port); IDtoPort[Port.PortData.ID] = Port; } foreach (var PD in remove) { GUI_HackingPort GUIHackingPort = null; foreach (var GUI in OpenPorts) { if (GUI.PortData.ID == PD.ID) { GUIHackingPort = GUI; break; } } OpenPorts.Remove(GUIHackingPort); IDtoPort.Remove(GUIHackingPort.PortData.ID); Destroy(GUIHackingPort.gameObject); } }