示例#1
0
        public void ShowBackToTownBox(object obj)
        {
            SoundManager.Instance.PlaySoundEffect("Sound_Button_Default");

            /* 新UI修改后去掉判断
             * if (BattleSettingPanel == null)
             * {
             *  BattleSettingPanel = CreatObjectToNGUI.InstantiateObj(BattleSettingPrefab,Center).GetComponent<BattleSettingPanel>();
             * }
             * BattleSettingPanel.ShowPanel();
             */
            if (BattleSettlementManager.Instance().IsGameSettlement || GameDataManager.Instance.DataIsNull(DataType.InitializeEctype))
            {
                return;
            }
            SMSGEctypeInitialize_SC sMSGEctypeInitialize_SC = (SMSGEctypeInitialize_SC)GameDataManager.Instance.PeekData(DataType.InitializeEctype);
            EctypeContainerData     ectypeData = EctypeConfigManager.Instance.EctypeContainerConfigList[sMSGEctypeInitialize_SC.dwEctypeContainerId];

            if (ectypeData.MapType == 5)
            {
                MessageBox.Instance.Show(3, "", LanguageTextManager.GetString("IDS_H1_490"), LanguageTextManager.GetString("IDS_H2_14"), LanguageTextManager.GetString("IDS_H2_9"), null, BackToTown);
            }
            else
            {
                MessageBox.Instance.Show(3, "", LanguageTextManager.GetString("IDS_H1_71"), LanguageTextManager.GetString("IDS_H2_14"), LanguageTextManager.GetString("IDS_H2_9"), null, BackToTown);
            }
        }
示例#2
0
 void OnDestroy()
 {
     //UIEventManager.Instance.RemoveUIEventHandel(UIEventType.BossDeathMsg, BossDeath);
     RemoveEventHandler(EventTypeEnum.EctypeFinish.ToString(), EctypeFinishHandle);
     RemoveEventHandler(EventTypeEnum.EctypeSettleAccount.ToString(), Show);
     m_Instance     = null;
     Time.timeScale = 1;
 }
示例#3
0
 void Awake()
 {
     m_Instance = this;
 }