public void SetUIParams(UINode node) { var pic = node.GetComponent <UnityEngine.UI.Image>(); mechine.ChargeInfo(pic, node.layerInfo.resourceDic); var newRect = LayerImportUtil.AddSubRectFromResourceDic(node.layerInfo.rect, node.layerInfo.resourceDic); LayerImportUtil.LoadCommonResources(mechine, node, newRect); }
public void SetUIParams(UINode node) { var toggle = node.GetComponent <Toggle>(); if (node.layerInfo.resourceDic != null) { mechine.ChargeInfo(toggle, node.layerInfo.resourceDic); } var update_targetGraphicRect = false; var update_graphicRect = false; ///加载子项资源 if (node.layerInfo.subResourceDic != null) { using (var enumerator = node.layerInfo.subResourceDic.GetEnumerator()) { while (enumerator.MoveNext()) { var current = enumerator.Current; if (current.Key == titleKey) { var title = LayerImportUtil.MakeTitleComponenet("Title", toggle.transform); title.rectTransform.SetRectFromResource(node.layerInfo.rect, current.Value); mechine.ChargeInfo(title, current.Value); } else if (current.Key == targetGraphicKey) { toggle.targetGraphic.rectTransform.SetRectFromResource(node.layerInfo.rect, current.Value); update_targetGraphicRect = true; mechine.ChargeInfo(toggle.targetGraphic, current.Value); } else if (current.Key == graphicKey) { toggle.graphic.rectTransform.SetRectFromResource(node.layerInfo.rect, current.Value); update_graphicRect = true; mechine.ChargeInfo(toggle.graphic, current.Value); } } } } if (!update_targetGraphicRect) { toggle.targetGraphic.rectTransform.SetRectFromResource(node.layerInfo.rect); } if (!update_graphicRect) { toggle.graphic.rectTransform.SetRectFromResource(node.layerInfo.rect); } }
/// <summary> /// 设置目标Anchor /// </summary> /// <param name="image"></param> /// <param name="rectTransform"></param> public static void SetAnchorByNode(UINode node) { RectTransform p_rt = node.parentNode.GetComponent <RectTransform>(); RectTransform c_rt = node.GetComponent <RectTransform>(); switch (node.anchoType) { case AnchoType.Custom: SetCustomAnchor(p_rt.sizeDelta, c_rt); break; default: SetNormalAnchor(node.anchoType, p_rt.sizeDelta, c_rt); break; } }
public void SetUIParams(UINode node) { var component = node.GetComponent <UnityEngine.UI.Text>(); component.resizeTextForBestFit = true;//缩放时会看不到? if (PreferHelper.defultFont) { component.font = PreferHelper.defultFont; } mechine.ChargeInfo(component, node.layerInfo.resourceDic); var newRect = LayerImportUtil.AddSubRectFromResourceDic(node.layerInfo.rect, node.layerInfo.resourceDic); LayerImportUtil.LoadCommonResources(mechine, node, newRect); }
public void SetUIParams(UINode node) { var inputField = node.GetComponent <InputField>(); ResourceDic textComponentResourceDic = null; ResourceDic placeHolderResourceDic = null; ///加载子项资源 if (node.layerInfo.subResourceDic != null) { using (var enumerator = node.layerInfo.subResourceDic.GetEnumerator()) { while (enumerator.MoveNext()) { var current = enumerator.Current; if (current.Key == key_placeholder) { mechine.ChargeInfo(inputField.placeholder, current.Value); placeHolderResourceDic = current.Value; } else if (current.Key == key_textComponent) { mechine.ChargeInfo(inputField.textComponent, current.Value); textComponentResourceDic = current.Value; } else { mechine.ChargeSubInfo(inputField, current.Key, current.Value); } } } } //加载属性信息 if (node.layerInfo.resourceDic != null) { mechine.ChargeInfo(inputField, node.layerInfo.resourceDic); } inputField.placeholder.rectTransform.SetRectFromResource(node.layerInfo.rect, placeHolderResourceDic); inputField.textComponent.rectTransform.SetRectFromResource(node.layerInfo.rect, textComponentResourceDic); }
public void SetUIParams(UINode node) { var slider = node.GetComponent <Slider>(); var backgroundImage = node.GetSubComponent <Image>(runtime_key_background); ///加载Slider属性 if (node.layerInfo.resourceDic != null) { mechine.ChargeInfo(slider, node.layerInfo.resourceDic); } var fillRect = node.GetSubComponent <RectTransform>(runtime_key_fill); ResourceDic fillResourceDic = null; ///加载子项资源 if (node.layerInfo.subResourceDic != null) { using (var enumerator = node.layerInfo.subResourceDic.GetEnumerator()) { while (enumerator.MoveNext()) { var current = enumerator.Current; if (current.Key == runtime_key_background)//动态背景 { backgroundImage.rectTransform.SetRectFromResource(node.layerInfo.rect, current.Value); mechine.ChargeInfo(backgroundImage, current.Value); } else if (current.Key == runtime_key_fill) { var key = current.Key; mechine.ChargeInfo(slider.fillRect.GetComponent <Image>(), current.Value); fillResourceDic = current.Value; } else if (current.Key == runtime_key_handle) { var handleArea = new GameObject("Handle Slide Area", typeof(RectTransform)).GetComponent <RectTransform>(); handleArea.transform.SetParent(slider.transform, false); var handle = new GameObject("Handle", typeof(Image)).GetComponent <RectTransform>(); handle.transform.SetParent(handleArea.transform, false); slider.handleRect = handle.GetComponent <RectTransform>(); mechine.ChargeInfo(slider.handleRect.GetComponent <Image>(), current.Value); Vector2 handleSize = new Vector2(node.layerInfo.rect.height, node.layerInfo.rect.height); LayerImportUtil.UpdateSizeFromResourceDic(current.Value, ref handleSize); if (slider.direction == Slider.Direction.BottomToTop || slider.direction == Slider.Direction.TopToBottom) { var handleRectX = (node.layerInfo.rect.width - handleSize.x) * 0.5f; var handleAreaRect = new Rect(handleRectX, handleSize.y * 0.5f, handleSize.x, node.layerInfo.rect.height - handleSize.y); handleAreaRect = ParamAnalysisTool.PsRectToUnityRect(node.layerInfo.rect.size, handleAreaRect); LayerImportUtil.SetRectTransform(handleAreaRect, handleArea); LayerImportUtil.SetCustomAnchor(node.layerInfo.rect.size, handleArea); handle.anchorMin = Vector2.zero; handle.anchorMax = new Vector2(1, 0); handle.sizeDelta = new Vector2(0, handleSize.y); } else { var handleRectY = (node.layerInfo.rect.height - handleSize.y) * 0.5f; var handleAreaRect = new Rect(handleSize.x * 0.5f, handleRectY, node.layerInfo.rect.width - handleSize.x, handleSize.y); handleAreaRect = ParamAnalysisTool.PsRectToUnityRect(node.layerInfo.rect.size, handleAreaRect); LayerImportUtil.SetRectTransform(handleAreaRect, handleArea); LayerImportUtil.SetCustomAnchor(node.layerInfo.rect.size, handleArea); handle.anchorMin = Vector2.zero; handle.anchorMax = new Vector2(0, 1); handle.sizeDelta = new Vector2(handleSize.x, 0); } } else { mechine.ChargeSubInfo(slider, current.Key, current.Value); } } } } fillRect.SetRectFromResource(node.layerInfo.rect, fillResourceDic); slider.fillRect.anchorMin = Vector2.zero; slider.fillRect.anchorMax = Vector2.one; slider.fillRect.sizeDelta = Vector2.zero; LayerImportUtil.LoadCommonResources(mechine, node); slider.value = slider.minValue; }