示例#1
0
        public GameObjectGetter LoadGameObject(string assetPath)
        {
            string     loadPath = GetAssetPathWithExtend(assetPath.ToLower());
            GameObject prefab   = AssetDatabase.LoadAssetAtPath <GameObject>(loadPath);

            AssetHolder      assetHolder = new AssetHolder(prefab);
            GameObjectGetter getter      = new GameObjectGetter();

            getter.SetAssetHolder(assetHolder);
            return(getter);
        }
示例#2
0
        public void LoadGameObjectAsync(string assetPath, System.Action <GameObjectGetter> callback)
        {
            string     loadPath = GetAssetPathWithExtend(assetPath.ToLower());
            GameObject prefab   = AssetDatabase.LoadAssetAtPath <GameObject>(loadPath);

            AssetHolder      assetHolder = new AssetHolder(prefab);
            GameObjectGetter getter      = new GameObjectGetter();

            getter.SetAssetHolder(assetHolder);
            callback(getter);
        }
 static int SetAssetHolder(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 2);
         UFrame.ResourceManagement.GameObjectGetter obj  = (UFrame.ResourceManagement.GameObjectGetter)ToLua.CheckObject <UFrame.ResourceManagement.GameObjectGetter>(L, 1);
         UFrame.ResourceManagement.AssetHolder      arg0 = (UFrame.ResourceManagement.AssetHolder)ToLua.CheckObject <UFrame.ResourceManagement.AssetHolder>(L, 2);
         obj.SetAssetHolder(arg0);
         return(0);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }