public GameObjectGetter LoadGameObject(string assetPath) { string loadPath = GetAssetPathWithExtend(assetPath.ToLower()); GameObject prefab = AssetDatabase.LoadAssetAtPath <GameObject>(loadPath); AssetHolder assetHolder = new AssetHolder(prefab); GameObjectGetter getter = new GameObjectGetter(); getter.SetAssetHolder(assetHolder); return(getter); }
public void LoadGameObjectAsync(string assetPath, System.Action <GameObjectGetter> callback) { string loadPath = GetAssetPathWithExtend(assetPath.ToLower()); GameObject prefab = AssetDatabase.LoadAssetAtPath <GameObject>(loadPath); AssetHolder assetHolder = new AssetHolder(prefab); GameObjectGetter getter = new GameObjectGetter(); getter.SetAssetHolder(assetHolder); callback(getter); }
static int SetAssetHolder(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); UFrame.ResourceManagement.GameObjectGetter obj = (UFrame.ResourceManagement.GameObjectGetter)ToLua.CheckObject <UFrame.ResourceManagement.GameObjectGetter>(L, 1); UFrame.ResourceManagement.AssetHolder arg0 = (UFrame.ResourceManagement.AssetHolder)ToLua.CheckObject <UFrame.ResourceManagement.AssetHolder>(L, 2); obj.SetAssetHolder(arg0); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }