//[MenuItem("GameObject/ExportPathToLaya")] static void ExportPathToLaya() { //foreach (UnityEditor.EditorBuildSettingsScene S in UnityEditor.EditorBuildSettings.scenes) string name = "Assets/ArtResources/Scenes/DWY_02.unity"; EditorSceneManager.OpenScene(name); var obj = GameObject.Find("Path_Root"); Debug.LogError(obj.name + " " + obj.transform.childCount); ShowPathLines spl = obj.GetComponent <ShowPathLines>(); spl.isShowPath = true; spl.enabled = true; string filepath = Application.dataPath + @"/StreamingAssets/Path.json"; FileInfo t = new FileInfo(filepath); if (!File.Exists(filepath)) { File.Delete(filepath); } StreamWriter sw = t.CreateText(); StringBuilder sb = new StringBuilder(); JsonWriter writer = new JsonWriter(sb); writer.WriteObjectStart(); writer.WritePropertyName("Path_Root"); writer.WriteArrayStart(); for (int i = 0; i < obj.transform.childCount; i++) { var path = obj.transform.GetChild(i); //Debug.LogError(path.name); writer.Write(path.name); writer.WriteArrayStart(); for (int j = 0; j < path.childCount; j++) { var pathPos = path.GetChild(j); Debug.LogError(pathPos.name + " " + pathPos.transform.position); //writer.Write(pathPos.name); var x = (-pathPos.transform.position.x).ToString("F5"); var y = pathPos.transform.position.y.ToString("F5"); var z = pathPos.transform.position.z.ToString("F5"); writer.Write(x + "," + y + "," + z); } writer.WriteArrayEnd(); } writer.WriteArrayEnd(); writer.WriteObjectEnd(); sw.WriteLine(sb.ToString()); sw.Close(); sw.Dispose(); AssetDatabase.Refresh(); }
void OnEnable() { showPathLines = target as ShowPathLines; }