///<summary>Finish recording the audio from this submix and export it as a wav file or a USoundWave.</summary> public void StopRecordingOutput(UObject WorldContextObject, EAudioRecordingExportType ExportType, string Name, string Path, SoundWave ExistingSoundWaveToOverwrite) => SoundSubmix_methods.StopRecordingOutput_method.Invoke(ObjPointer, WorldContextObject, ExportType, Name, Path, ExistingSoundWaveToOverwrite);
///<summary>Set a sound wave instance parameter for use in sound cues played by this audio component</summary> public void SetWaveParameter(Name InName, SoundWave InWave) => AudioComponent_methods.SetWaveParameter_method.Invoke(ObjPointer, InName, InWave);