///<summary>blueprint interface</summary> public static bool K2_PerformAction(Pawn Pawn, PawnAction Action, byte Priority) => PawnActionsComponent_methods.K2_PerformAction_method.Invoke(Pawn, Action, Priority);
///<summary>K2 Push Action</summary> public bool K2_PushAction(PawnAction NewAction, byte Priority, UObject Instigator) => PawnActionsComponent_methods.K2_PushAction_method.Invoke(ObjPointer, NewAction, Priority, Instigator);
///<summary>Aborts given action instance</summary> public byte K2_ForceAbortAction(PawnAction ActionToAbort) => PawnActionsComponent_methods.K2_ForceAbortAction_method.Invoke(ObjPointer, ActionToAbort);