/** @Return true if this move is an "important" move that should be sent again if not acked by the server */ public virtual bool IsImportantMove(ref FSavedMove_Character LastAckedMove) { }
/** Return a move to the free move pool. Assumes that 'Move' will no longer be referenced by anything but possibly the FreeMoves list. Clears PendingMove if 'Move' is PendingMove. */ public virtual void FreeMove(FSavedMove_Character Move);